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ChookFowler

Incorrect Fence Behaviour in RCT1

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If you create a fenced area in RCT1 and insert a ride, the entrance and exit automatically remove the fence from the front of it.  (picture attached).

This is NOT the case in OpenRCT2.  The entrance fence is removed but NOT the exit fence.  (picture attached).

The ride still operates correctly and patrons can exit the ride without a problem.

BUT this results in mechanics not being able to find rides they are sent to repair, even if they walk past the exit of the ride.

If the fence is removed manually this solves the mechanic problem.

Chook Fowler.

RCT1 ride inside fenced area.JPG

OpenRCT2 ride inside fenced area.JPG

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If you look carefully, you will see that the fences are not all in a straight line:

OpenRCT2 ride inside fenced area.JPG

Some fences are shifted up/down by 1 or 2 pixels. This is because you placed some fences on the edge of a different tile! If you put the fence on the inside edge, so on the same tile as the exit, the fence would have been removed when you placed the exit.  As far as I know, this is exactly the same behaviour as in RCT1 and RCT2.

You should just be more careful where you place your fences.

Edited by Deurklink

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I understand the fences were placed roughly but this was a rush job to demonstrate the issue but the fact that the fences are not "straight" is NOT the problem.

If you place a ride next to the race track on Katies Dreamland you get this exact problem AND it does it to the entrance as well.

This fence is part of the scenario.

Once the ride breaks down the mechanics will never fix it because they can never enter the ride exit.

 

Katies Dreamland OpenRTC2.JPG

Edited by ChookFowler
further info

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What Deurklink said is correct. Fence which is inside the entrace's tile will be removed. Fences outside it will not be removed.5ab26d985e9fa_ScrathPark2018-03-2121-32-23.thumb.png.69a11722209ddc6f0c211253eefbce1d.png

and with the Katie's Dreamland example you made, that's because the fence there is outside the ride's tile.5ab26dd7dbff5_KatiesDreamland2018-03-2121-33-21.thumb.png.db781f119263f1feb9233d1e7e5d5424.png

 

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I have just created inner and outer fences in RCT1 and as you can see, it doesn't matter if the fence is "inner" or "outer", the original knows to remove the fence.

The blue ride fence was created on the green tiles, the red ride fence was created on the paths.

RCT1 with both inner and outer fences.JPG

Edited by ChookFowler
Problem recreated in original RCT1

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OpenRCT2 is based on RCT2, not on RCT1.

I just did this in the original RCT2:

image.png.02f82992c39ef59ffd95fb864e91eedd.png

The red one has fences on the inside, the yellow one has fences on the outside. Here, OpenRCT2 functions the same as the original RCT2.

Edited by Deurklink
  • Informative 1

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RCT1 has also that annoying "feature" that the game removes also fences on the opposite side of the path...

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The point is: RCT2 is an evolution of RCT1, not all behaviour from RCT1 carried to RCT2. ORCT2 is based from RCT2's behaviour. RCT1 parks loaded to RCT2 will run under RCT2's behaviour

Edited by giraty
  • Like 2

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