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Group Park 7


Broxzier

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Ok, my contribution:

59dbb0fb701c1_TheOpenRCT2GroupPark72017-10-0714-30-22.thumb.png.b030be70312b5c217e18a2199b1e52cd.png

I created DESTROY ALL HUMANITY, a DESTROY ALL HUMANITY themed coaster.

After the 14-inversion record set by the smiler, B&M decided to smash that record with a roller coaster with over a million inversions. Sadly, the game stops counting after 31 inversions so we still don't know how many it has. DESTROY ALL HUMANITY travels through several themed areas, like the big square of ice, the big square of green squares, the big square of red squares and and a big square of mud i guess?

59dbb21c60549_TheOpenRCT2GroupPark72017-10-0714-31-39.thumb.png.32d8ccd445716a6801be08fc65000ea7.png

The cobra roll element. What is a coaster without a cobra roll, right? It's crap! Oh yeah, this is the big square of black and white squares themed area.

59dbb24773166_TheOpenRCT2GroupPark72017-10-0714-31-14.thumb.png.88f78fc74a73d2a38f7d816722bb3ce6.png

Shortly after building this ride, the park was awarded with the safest park award. B&M's safety standard never disappoints.

59dbb2ab04414_TheOpenRCT2GroupPark72017-10-0714-31-54.thumb.png.13965590f0579c43f960dddf642cf451.png

Sadly, DESTROY ALL HUMANITY creates quite a lot of noise, (The classic B&M roar, mixed with pleas for mercy, screams of agony and the sound of flying screws and bolts) so some existing attractions had to be boxed in.

Now that we're running out of space, I think it's time we start thinking about starting group park 8.

 

 

 

Jokes aside, here's my contribution:

59dbb32eb035d_TheOpenRCT2GroupPark72017-10-0919-18-06.thumb.png.111fa312e67c130d7f65aa315a62421c.png

Illuminati confirmed, a triple launch floorless coaster, heavily inspired on a roller coaster i built in a different park (but i loved the design so much :x). Also, like DESTROY ALL HUMANITY, it features a cobra roll.

After that I built a small food court near the central plaza just to see how it would look. Feel free to improve (or remove, I don't care about the building:P). I don't know what look we're going for with the plaza but i think it will look pretty cool if we surround it with nice buildings.

Also hired some more handymen and gave them a patrol area near the center (since the guests will litter now that we have a food court. Placed some temporary litterbins there as well.

Claimed: -
Queue: @jensj12, cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink
Missed: Philmon11, Wuis

The OpenRCT2 Group Park 7.05.sv6

  • Like 6
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26 minutes ago, Deurklink said:

Ok, my contribution:

 

I created DESTROY ALL HUMANITY, a DESTROY ALL HUMANITY themed coaster.

After the 14-inversion record set by the smiler, B&M decided to smash that record with a roller coaster with over a million inversions. Sadly, the game stops counting after 31 inversions so we still don't know how many it has. DESTROY ALL HUMANITY travels through several themed areas, like the big square of ice, the big square of green squares, the big square of red squares and and a big square of mud i guess?

 

The cobra roll element. What is a coaster without a cobra roll, right? It's crap! Oh yeah, this is the big square of black and white squares themed area.

 

Shortly after building this ride, the park was awarded with the safest park award. B&M's safety standard never disappoints.

Sadly, DESTROY ALL HUMANITY creates quite a lot of noise, (The classic B&M roar, mixed with pleas for mercy, screams of agony and the sound of flying screws and bolts) so some existing attractions had to be boxed in.

Now that we're running out of space, I think it's time we start thinking about starting group park 8.

 

 

 

Jokes aside, here's my contribution:

 

Illuminati confirmed, a triple launch floorless coaster, heavily inspired on a roller coaster i built in a different park (but i loved the design so much :x). Also, like DESTROY ALL HUMANITY, it features a cobra roll.

After that I built a small food court near the central plaza just to see how it would look. Feel free to improve (or remove, I don't care about the building:P). I don't know what look we're going for with the plaza but i think it will look pretty cool if we surround it with nice buildings.

Also hired some more handymen and gave them a patrol area near the center (since the guests will litter now that we have a food court. Placed some temporary litterbins there as well.

Claimed: -
Queue: @jensj12, cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink
Missed: Philmon11, Wuis

The OpenRCT2 Group Park 7.05.sv6

LOL. You had me going and I was thinking WT... LOL...

  • Like 1
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2 hours ago, Deurklink said:

Ok, my contribution:

59dbb0fb701c1_TheOpenRCT2GroupPark72017-10-0714-30-22.thumb.png.b030be70312b5c217e18a2199b1e52cd.png

I created DESTROY ALL HUMANITY, a DESTROY ALL HUMANITY themed coaster.

After the 14-inversion record set by the smiler, B&M decided to smash that record with a roller coaster with over a million inversions. Sadly, the game stops counting after 31 inversions so we still don't know how many it has. DESTROY ALL HUMANITY travels through several themed areas, like the big square of ice, the big square of green squares, the big square of red squares and and a big square of mud i guess?

59dbb21c60549_TheOpenRCT2GroupPark72017-10-0714-31-39.thumb.png.32d8ccd445716a6801be08fc65000ea7.png

The cobra roll element. What is a coaster without a cobra roll, right? It's crap! Oh yeah, this is the big square of black and white squares themed area.

59dbb24773166_TheOpenRCT2GroupPark72017-10-0714-31-14.thumb.png.88f78fc74a73d2a38f7d816722bb3ce6.png

Shortly after building this ride, the park was awarded with the safest park award. B&M's safety standard never disappoints.

59dbb2ab04414_TheOpenRCT2GroupPark72017-10-0714-31-54.thumb.png.13965590f0579c43f960dddf642cf451.png

Sadly, DESTROY ALL HUMANITY creates quite a lot of noise, (The classic B&M roar, mixed with pleas for mercy, screams of agony and the sound of flying screws and bolts) so some existing attractions had to be boxed in.

Now that we're running out of space, I think it's time we start thinking about starting group park 8.

 

 

 

Jokes aside, here's my contribution:

59dbb32eb035d_TheOpenRCT2GroupPark72017-10-0919-18-06.thumb.png.111fa312e67c130d7f65aa315a62421c.png

Illuminati confirmed, a triple launch floorless coaster, heavily inspired on a roller coaster i built in a different park (but i loved the design so much :x). Also, like DESTROY ALL HUMANITY, it features a cobra roll.

After that I built a small food court near the central plaza just to see how it would look. Feel free to improve (or remove, I don't care about the building:P). I don't know what look we're going for with the plaza but i think it will look pretty cool if we surround it with nice buildings.

Also hired some more handymen and gave them a patrol area near the center (since the guests will litter now that we have a food court. Placed some temporary litterbins there as well.

Claimed: -
Queue: @jensj12, cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink
Missed: Philmon11, Wuis

The OpenRCT2 Group Park 7.05.sv6

It would have been perfect if in all the screen shots of the joke, would have said April 1st for the date in the corner. I knew you were joking when I saw the colors the map was painted.

Edited by Darthyoda714
  • Like 1
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17 minutes ago, Leudimin said:

For a while I thought the Mass Destruction server had been brought to the group park! However that intensity rating is way too low, I've built several killer coasters with an intensity rating of almost 90.

Yeah i could have gone higher, but i decided to use banked turns so the guests wouldn't feel uncomfortable.

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59dcdf349fc7c_TheOpenRCT2GroupPark72017-10-1016-48-45.thumb.png.100650e2a349934d05fd9e44fade3c60.png

I really wanted to add something in the group park and figured I had some time today, I realised junior coaster was something the park needed, so I settled for that. Personally I'm not too fond on the building, but I can revisit it later if I really need to. Capacity is also quite low (840 riders/hour), but I don't worry about it in the long run.

The OpenRCT2 Group Park 7.06.sv6

Claimed: -
Queue: cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis
Missed: Philmon11, Jensj12

@cascadia

Edited by Wuis
  • Like 6
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5 hours ago, Wuis said:

I really wanted to add something in the group park and figured I had some time today, I realised junior coaster was something the park needed, so I settled for that. Personally I'm not too fond on the building, but I can revisit it later if I really need to. Capacity is also quite low (840 riders/hour), but I don't worry about it in the long run.

 

I like how you synchronized the cars to move up the lift hill at the same time. All the little scenery details around it make it look really nice.

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hJHfKup.png

 

Built a food court and movie theater, along with doing some landscaping and putting benches, streetlights, and bins along some paths. 

 

The OpenRCT2 Group Park 7.07.sv6

 

Claimed: Cascadia
Queue:  Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis
Missed: Philmon11, Jensj12

 

@Leudimin  @Philmon11  @jensj12

 

@Deurklink  I love your coaster's name:

 

d.png

  • Like 4
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Seriously, I'm not good when it comes to scenery -_-.  Anyway, I deleted the first monorail stub and built a radio mast that also functions as a launched freefall. I've also finished widening the main path across the park.

Claimed:
Queue:  @Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin
Missed: Philmon11, Jensj12

The OpenRCT2 Group Park 7 2017-10-11 18-14-58.png

The OpenRCT2 Group Park 7.08.sv6

Edited by Leudimin
  • Like 4
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34 minutes ago, Leudimin said:

Seriously, I'm not good when it comes to scenery -_-.  Anyway, I deleted the first monorail stub and built a radio mast that also functions as a launched freefall. I've also finished widening the main path across the park.

Claimed:
Queue: Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin
Missed: Philmon11, Jensj12

The OpenRCT2 Group Park 7.08.sv6

Tip: Wacky Worlds comes with a satellite dish:

59de502ec78d5_TheOpenRCT2GroupPark72017-10-1119-05-44.png.e49bf02d55542f3db4ae7b222e08d58c.png

Then you could make something like this:

59de4f81639e8_TheOpenRCT2GroupPark72017-10-1119-01-10.thumb.png.5f5ea86829f83d9273ad9133c06c4114.png

You would just have to hide the supports somehow (i did it now with some small scenery pieces lol)

  • Like 3
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14 hours ago, Przemek said:

RIP to the players without add-ons :( and me 

It would be better if you used imagination and tried to construct things from default RCT2 objects / or choosing custom objects from nedesigns.com benches....

Ah, yikes, i thought everyone here had the add-ons.

@LeudiminWe can probably do without a satellite dish :D

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