How Did YOU Find Out About OpenRCT2?
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18 posts in this topic

As the title suggests, I wanna know how you guys got to know about OpenRCT2. When was it, and how? 

I'll start first: It was almost 1 year ago, when I was randomly searching Roller Coaster Tycoon on google. After several pages of usual stuff, this link caught my attention: https://facepunch.com/showthread.php?t=1149898

This guy was basically trying to code RCT on Java, and someone on those forums said 'OpenRCT with Multiplayer'. Immediately I googled that, and it surprisingly brought me to OpenRCT2.net! If you'll click on that link, you'll notice it's a more than 4 year year old conversation where everyone get's stoked about RCT with Multiplayer. :P Just rediscovered that link today and decided to post this topic. It has some pretty interesting insight into things as well.

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I found out about it when it was announced on the RCT subreddit 2 years ago, but I didn't actually install it until later, because at that point it was mostly inline assembly calling out to the base game, and I couldn't figure out how to build it on Linux.

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I saw it in the comment section on an episode of Flux's Building the Mega Park (Flux Park season nearing close)

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I found out about it from a stream by a guy named colts18to87td. He was doing a stream of openrct2 "featuring" thecodemaster (some guy that makes custom content for rct3). I actually found out about colts from another mor famous streamer, Silvarret. I asked him how they were playing together and he told me about openrct2. The next day I dug my RCT2 Triple Thrill Pack disk out of the depths of my computer desk drawer and reinstalled it on my laptop. A few weeks later I saw another person streaming openrct2 on twitch, some guy named michielP1807. I noticed his latest follower was Silvarret, I asked about that and he told me that he had subbed him a few minutes ago and that Silvarret had also helped a bit with their multiplayer park. After I entered their multiplayer park (it was a pretty fockin sweet park btw) I asked about the weird ride names and he said that Silvarret had renamed everything. I commented on one of the ride named and HOLY FUCKING SHIT SILVARRET CORRECTED ME LIKE HE WAS IN THERE THE WHOLE TIME LIKE WOW. Also I ended up helping with the park, aka attempting to build a dive coaster that ended up being in the way and then building a pretty shitty flying coaster and I probably ruined their park experience since I haven't seen it being streamed by any of the other collaborators since.

Also sorry for the long story but I felt like that was worth mentioning.

Edited by YoloSweggLord
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I have no idea how I found it. Just stumbled on the .net website half a year ago. Was probably googling for another modern take on the RCT genre (I knew about FreeRCT and Parkitect before I found OpenRCT2).

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One year ago I heard about the project from someone in a game developers thread on the FacePunch focums - not the same one ziscor linked. I jumped right in, the idea of working on my first favourite game was just amazing. I've been pretty active in the community and on the developer side every since with just a few short pauses. I see myself somewhat as a bridge between the two, letting the developers know about issues and experience from the player, and letting the community know about what is currently in development.

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Googling for solutions to play RCT 2 in proper resolutions etc.
Got tons of fake solutions and then the awesome OpenRCT2 actually popped up :D

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Wow! Pretty varied answers I might say! xD Rather interesting...

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I'm pretty much always on the lookout for interesting open source projects I could contribute to, especially game engine recreation. I either contribute to or follow quite a few already, just a personal interest and a way to improve my skills.

I think I may have stumbled across OpenRCT2 when browsing github's projects or some other place and don't really know when I started contributing code.

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Was adding my game Silencer to open source recreations on wikipedia and noticed there was Rollercoaster Tycoon.  I like this game and it is 2D using SDL as well so thought to check it out.  There were lots of bugs when trying to play and my progress would be lost when it crashed, this caused me to submit fixes on GitHub.

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43 minutes ago, birthdaybrian said:

I first heard of OpenRCT2 in one of @Broxzier's video on YouTube and left a comment on his video.

Oh? Was it the video of playing rct2 without CD-Rom?

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13 minutes ago, Broxzier said:

Oh? Was it the video of playing rct2 without CD-Rom?

No. The video was you testing out capturing OpenRCT2. I left a comment on that video too.

Edited by birthdaybrian
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Ah now I remember, I almost forgot about that video.

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I'm surprised no one mentioned it but.. um.. Joel from Vinesauce .n.

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I bought RCT1 when it first came out and loved it. Continued to play until Microsoft broke compatibility when I purchased a new laptop (I found RCT3 impossible). My hard disk crashed at the end of last year and after restoring the system I found that I had to re-install several apps. That led me to investigate whether RCT1&2 might now be playable. I found the Steam version and from there, found ORCT2. Love it, along with the RCT1 recreations available elsewhere! Now if I could just get to my old RCT1 saved games.

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I was looking for scenarios from RCT1 that I could use in RCT2, namely Three Monkeys Park, Alton Towers, and Blackpool Pleasure Beach. I stumbled upon OpenRCT2 as a search result.

I think I heard about this project once before then. Not sure why I didn't look into it at all.

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I was having problems with the Steam version of RCT2 and checked around in the forums there. Several people mentioned using OpenRCT2 to play the game, so I looked into it.

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