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NightHawk

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  1. I wonder how the original recordings were done. Because there is like no reverb on them. But these old organs don't exactly have a line-out or headphone jack...
  2. Phonographic copyright is listed as: "CJMO" aka "C. John Mears Organisation Ltd." based in London. they havn't released anything since 1980 though. I assume they are long gone.
  3. Kinda like this mockup: test.mp4 Would prevent you from building floating exits without a path attached. The kill should trigger starting from a height of 3 tile units imo. (Advanced idea): Have guests getting "injured" falling from a height between 2 tile units and 4 (kill above 4). Then heading slowly (like the sick guests) to the nearest first aid stall or if there is none to the park exit.
  4. For example: Monorail Car Rides Mineride (the powered coaster) + Brakeruns for the monorail and mine powered coaster to adjust them for slower passages/corners. I know you can do this manually by using a different ride type first and filling the missing (non-sprite) pieces using tile inspector, but this is quite tedious.
  5. NightHawk

    Catwalks !

    Yes, but with a left/right/both toggle
  6. NightHawk

    Catwalks !

    With the new safe format, I guess I can... *BUMP* ...this idea. ;)
  7. Some server admin got mad at me for using the guest max nausea cheat (even though it was on a free for all server and would have only required 2 clicks to undo... but that's another story...) It would be nice if one could set wich cheats are "allowed" to users individually by cheat.
  8. I think you by accident unpacked the "symbols" archive, not the "portable" archive.
  9. Woops, sorry. only just read your reply. My github is : NightHawkFur
  10. Oh, ok. In the base game there definitely was. Anyway, It works. The 2 missing tracks "restored" and playing flawlessly. https://drive.google.com/file/d/1DOcqWRC8N9M_ZVjv0ZxocvbWfMAtrEzn/view?usp=sharing
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