Broxzier

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About Broxzier

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  1. No, it's too trivial. It won't be helpful, it will only cluster the window more.
  2. Last summer I made something to help with terraforming, but I never turned it into something that could be merged. Here's a video of it being used: http://www.broxzier.com/files/ShareX/2016-08-24_17-13-24.mp4 As you can see in the video (the black hole in the middle) it did have some issues, and I basically dropped the thing as I started to work on something else. I may pick it up again, but I haven't seen many people requesting for such a feature yet.
  3. This is too trivial of a feature, adding this will only make the cheat window messier. If you really want to have that much control about it, you can edit the mentioned line of code and compile yourself.
  4. Terry Pratchett! I really do need to read more of his books.
  5. You're literally asking the same questions you already asked in your other topic here: https://openrct2.org/forums/topic/2434-scenario-editor-save-issue/#comment-14253
  6. It's 250, which is still low enough to easily reach any relevant number by clicking it multiple times. If you really want to have a different number, change the number in this line and recompile: https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/cheats.h#L109
  7. It takes some time to get used to, but it works pretty nice.
  8. Check out the changelog to see what's new. Version 0.0.7 is currently in development.
  9. How could park management let through a project that supports giraffes AND a project that may require giraffe meat in such a small period of time? I smell corruption...
  10. @cascadia It's right at the center of that screenshot, glad it blends in. I didn't like how the path was connected to a wall, and the wooden supports there were hidden because of it.
  11. While the archeologists dug up one of the temples in the park, and since the temple was mostly underground back then, they built a system through it for transporting the heavy goods quickly out of the dark place. The system was similar to the ones they used in the coal mines, with carts running over a track. Once they were finished discovering (read: stealing) old valuable items, they left the tracks inside the tombs. Now, years later, one of the interns of the park who was tasked to clear the surrounding plant growth, stumbled upon the tracks, and had an idea for turning it into a new ride. While originally meant to just be a cheap employee, this intern got offered a full-time contract and had his salary doubled. The park management started off with the project right away, and, within just a few months time, they are happy to announce the newest addition: Tomb Racer. Only after opening the ride, I noticed there's some flickering with the base blocks and the track when there are vehicles on top of them, even though they haven't been built with clearance checks disabled. Other things I did were hiding one floating track element above the lake, expanding the walkable wall/path on the other side of the map, adding a few benches/bins at places, and clicked some ducks. Claimed: - Queue: @Wuis, Cascadia, giraty, YoloSweggLord, Broxzier Missed: jensj12, TCE, Redscope53, Tune, BlazingEmpireHD, Jochem, SpiffyJack The OpenRCT2 Group Park 5.41.sv6
  12. It should save tracks in your Documents/OpenRCT2/Tracks folder instead. Are you using an old build by any chance?
  13. As far as I know, they are not affected, but I haven't tested this. Claiming now, going to work on it tomorrow. Claimed: Broxzier Queue: Wuis, Cascadia, giraty, YoloSweggLord Missed: jensj12, TCE, Redscope53, Tune, BlazingEmpireHD, Jochem, SpiffyJack
  14. The problem may still be there, so having a saved game to debug this would be helpful. For any future bugs that might occur, always attach a saved game and the version you were experiencing a bug on so that we can look into it.
  15. Just at the default location, which is in your Documents/OpenRCT2/save folder. Using the file explorer you can remove saves, old auto saves are automatically removed when there are more than 10. With stuff you mean objects? Use the object selection, which is available by enabling debugging tools in the options, then opening via the cog drop-down menu in the top toolbar.