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About Broxzier

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  1. Broxzier

    Group Park 8

    @L3mmy No, that has nothing to do with this group park.
  2. Broxzier

    New to the forums, long time builder

    Welcome to the forums! Your introduction is very well formed and informative, definitely not bad There's a screenshot dump topic where you can share anything you've made, or make your own thread for anything bigger than just one screenshot. We also have group parks, where we take turns to work on the same park to end with a good looking and mostly filled map.
  3. Broxzier

    Trojan Issue

    If you know how to avoid virus scanners from detecting our software as a virus, please enlighten us. There's not much we can do, other than contacting the companies and asking for an exception.
  4. There's an issue about it on GitHub. You can help find finding what caused it by finding the build where it first broke.
  5. Broxzier

    Invisible Queue Line Signs

    There is a flag for it in the code, which tells the game when a queue is the end of a line for a ride. There is no way to edit this currently, though. I've considered adding it to the role inspector, but didn't because of possible side-effects. As a workaround you can simply hide the queue with a corrupt element, and copy over a new path that is higher in the list but at the same height for a visual queue, but without the banner.
  6. Broxzier

    Question About ORCT2

    You may be playing on an administrator account. If so, you should create a new account with user privileges, and use that, or make your current account a normal user.
  7. Broxzier

    Group Park 8

    Also don't forget to include a screenshot, even if it's just a motion simulator.
  8. Broxzier

    Coming back

    Great to see you're at it again! If you ever run into these kind of issues, you can always ask for help here.
  9. What's the exact error you're getting?
  10. Broxzier

    Group Park 8

    Added a few benches and fences throughout the park, and build a small building and area where guests can watch some rides while enjoying a snack. Claimed: - Queue: The_Saladman, UTMAN, Bangaled, sage_lee, Broxzier Missed: 1081p, Deurklink,, Redscope53, Wuis, Thibo1102, giraty, L3mmy, DDDucker @The_Saladman you're up! The OpenRCT2 Group Park 8.46.sv6.zip
  11. Broxzier

    Group Park 8

    Next time please make sure it's blue, or it doesn't tag me Claiming the park now Claimed: Broxzier Queue: The_Saladman, UTMAN, Bangaled, sage_lee Missed: 1081p, Deurklink,, Redscope53, Wuis, Thibo1102, giraty, L3mmy, DDDucker
  12. Broxzier

    How to put custom content into the game

    The future is now! These custon content folders are being created by OpenRCT2if they don't exist yet.
  13. Broxzier

    Group Park 8

    Sure, but don't extend things any further What you've made so far is already really big for a single turn.
  14. Broxzier

    Group Park 8

    What happened to the paths in the first screenshot (can't check on my phone)? Did you place a ton of corrupt elements? I hope not, because that must've been tedious and the paths there can change a lot. But clear paths are custom objects, and since this round is NCSO also not an option.
  15. Broxzier


    OpenRCT2 uses TCP to guarentee the arival and order of packets, which is quite a bit larger (and thus slower) than UDP packets. Especially in the case of packet loss it can take a while for the server to receive the packet finally. This may take a while if the host is phisically far away from you. Most multiplayer games use a mis of TCP and UDP. TCP for the important information that needs to be synced, and UDP for updates that are not as important. For OpenRCT2 using UDP is unfortunately not an option, because sprites and such aren't being synced over the network, they just make the exact same decisions as long as you stay synced with the server. That's why the ticks (frame updates) need to match the server, and you notice these lag spikes sometimes. the game may be waiting for a patcket while it has already received a few newer ones, but cannot use yet.