Jump to content
OpenRCT2

TheMathsGod

Members
  • Content Count

    23
  • Joined

  • Last visited

Community Reputation

3 Neutral

About TheMathsGod

  • Rank
    Apprentice

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. TheMathsGod

    Full circuit track merging

    The arbitrary ride type changes cheat is (as far as I'm aware) definitely the best way to go. Just build the track normally, and when you reach a point where you want to add a part not included in the original ride, switch the ride type to one that has that part. Once you've done that you can change it back. The coaster will function exactly as you'd expect, but those pieces will be invisible as jensj12 mentioned. You can use zero clearance to build over the parts with the track you want to put there instead (making sure that coaster has those parts available) so it doesn't look like there's a massive gap in the track, but do it in the opposite direction so the editor doesn't go all weird. If you do it in the same direction the editor won't let you extend the track since it thinks it's a complete circuit (with the other track there).
  2. TheMathsGod

    A Good Test quiz (Just for fun)

    1. A- Merry-go-round is always the first to go in 2. A- Probably build a couple of cheap profit coasters. 3. A- I'd probably also start spamming bins to reduce litter and put first aid rooms near the high nausea coasters. 4. A 5. A- When I don't have much funds for a coaster I just use time warp until the profit allows me to finish the coaster. 6. D at first, if they continue then A or B 7. B- Due to my limited experience of IRL coasters I tend to focus on looks and what I think the guests would like, even if it's nothing like real coasters. 8. A and D 9. Mine train. I really like the aesthetics of it and the Wild West theme is my favourite in the game.
  3. TheMathsGod

    RCT1 paths

    Welcome to the forums! Unfortunately the RCT1 path building system is missing from OpenRCT2, like it was in the original RCT2 game. I believe implementing such a system would require a new save format, which is the single thing that imposes most of the limits in the game. A few websites such as nedesigns.com have a variety of custom objects people have created, so someone has probably recreated the rct1 tiled paths there. Just download the files and put them in the openrct2/object folder, and they should show up in the scenario editor menu. If you enable debugging tools in the options, you can get them in an existing scenario by selecting the gears tab at the top, then choosing the "show object selection" option. This will bring up the same menu that appears in the scenario editor, where you can select and use the paths. Hope this helps.
  4. Recently, I've started making my stations with custom internal details, such as multiple "lanes" and gates that line up with the rows on the coaster cars, as seen in most IRL stations (as far as I'm aware). Since I didn't want to hide everything inside, I left big holes in the walls and roof to allow you to see in from at least one camera angle. I then remembered the "Underground/Inside View" option, and wanted to see if I could use that to see inside the station when I wanted to, while still having walls and a roof for an outside view. However, I discovered that particular view option only hides scenery objects classed as "walls" (with the clearance being the edge of a tile). So, I was wondering if certain scenery objects could be marked as "roof objects", which would hide with the inside view selected. I understand that this would 99.9% likely require the new save format, but it's something I would like to see. Thinking about this, I wondered if you could get around the issue by making a roof object and giving it the clearance of a wall. Naturally, this would lead to funky placement results, but it *should* cause the object to hide with the inside view enabled. Now, I haven't made any custom scenery myself so I don't know if it's possible, but if it isn't I'd like to know why. I suspect there may be an issue with cutoff. If this is possible as a workaround, I may want to download some object editor program and try this. If anyone else wants to use them (or even make them themselves), please say.
  5. If you're using Windows, You should be able to search for "openrct2.exe" in "This PC". This should give you the full path to the game no matter what drive it's been installed to.
  6. Unfortunately my laptop has a full C Drive so I can't use printscreen. When I tried to open the game, it worked fine until I tried to open a scenario (as a new game). The screen then showed the edge of the map as if it was on the title sequence. I couldn't click anything, and after a while the game crashed completely. I tried to reopen the game, but it gave me an error code which I cannot show since I screenshotted it, but after going into MS paint (Paint.net kept crashing too), I couldn't paste it because the clipboard was supposedly empty. Anyone have a clue what just happened? Is it just my laptop's lack of C drive space making everything become completely messed up? EDIT: Now every time I try to open the game (using the launcher), the launcher shows fine, but when I click "play" the game closes instantly with no error message.
  7. TheMathsGod

    Question: Object selection

    From what I know, the game should prevent you deselecting rides you've already built. Furthermore, I believe the main reason for these limits is the game's save format. Are you able to save your game and successfully reload? As far as I'm aware the save format shouldn't let you do this, so please share what you've experienced.
  8. TheMathsGod

    Wood & Steel

    I was messing around in a sandbox park and I thought to myself "I wonder if I could make a Mobius coaster out of two different coasters merged together...". It's probably been done before, but here it is! Two coasters merged together, a Steel Twister called "Steel" and a Wooden coaster called "Wood". Very imaginative, aren't they?. I like to call this a Merged Mobius, but call it what you want. This is an overview of the coaster(s), showing a very rough station. I'd usually try a bit better on the scenery and add more around the actual coaster (I mostly just use trees though), but this is mainly me experimenting. Here's the two trains pulling out of the station. Can't see anything wrong here, can you? And finally the (actually pretty decent by my standards) stats of the two coasters. The stats seem to be calculated a bit weird imo, since both only show one inversion, even though I'd expect either 2 on both or 2 on Steel (since both inversions are made from steel coaster track) and 0 on Wood. I would like to know how the game handles the stats in this rather odd case.
  9. TheMathsGod

    HELP W OPENGL LIGHTING MOD PLS

    I'm using the development branch, so it might be different for you, but in the options menu, there's a dropdown menu on the first tab which says "graphics rendering" or something like that. There will be an option for "Open GL", so you should select that. There will also be a tick box for day/night and lighting, so these should both be ticked. Hope that helps.
  10. TheMathsGod

    How do I move Open RCT2?

    The problem with that is that my C: drive is so small, I've already moved pretty much everything I can over to the D drive. It's almost exclusively system files left on there. I guess I can sacrifice some loading time if it means I can actually use my computer, but I am starting to have other issues with the game crashing. It happened once when trying to load the scenario editor, and once when trying to exit to the main menu. I don't know what's causing it, but I'm assuming it's something to do with either the move to the D drive, my C drive filling up again (mainly internet temp files) or the fairly large amount of custom scenery objects I recently downloaded (which is the main reason I decided to move to the D drive).
  11. TheMathsGod

    How do I move Open RCT2?

    Yeah, I used a symbolic link and It has worked now, although it did take a long time to load.
  12. I want to move Open RCT2 from my Documents folder on the C: drive (Which is nearly full) over to the D: drive (With >600GB free space). However, after moving the files, the launcher just reinstalled the game to where the previous install was located. Is there any way to tell the launcher to use the D: drive version? Update: After finding this post, I made a symbolic link from the folder the launcher wanted to install OpenRCT2 to where I had moved it, but when I try to open the launcher, it goes into a state of "not responding" after the green loading bar next to the play button reaches 100%. Anyone know why this is happening? I'll try and leave it to see if it was just lag, but when I used it before it didn't take this long to load.
  13. TheMathsGod

    Synchronize with non-adjacent stations

    This sounds like an interesting idea. Another idea I have come up with is two synchronised stations that are 4 squares apart, with queue and exit lines running between the stations. Expanding on this, I have also thought of synchronised block brakes and lift hills. I have tried a couple of Mobius coasters where the trains would be permanently desynched on the lift hill, due to having one train on a block brake later in the track, but the other track being 'free'. Usually this means having to run only 2 trains at once, but having synchronised block brakes and lift hills could allow 1) more trains to be used, 2) Mobius coasters with block brakes, where trains could resynch at the brakes if they are slightly out of time, or 3) A Mobius coaster with one station, but several synchronised sections.
  14. TheMathsGod

    CCC5: Competitive Coaster Contest

    This is actually the first time I have ever built a successful Mobius coaster, and I'm pretty proud of it. Four angles, plus one with scenery + ground + paths removed. I've also got the stats here, and I think this is actually my first coaster ever with >9 excitement. It syncs pretty well I think, and I like how the trains barely have enough momentum to make it onto the chain lifts at the end. Overall, I'm really pleased with how this worked, even though this was my third attempt. I'm not that good at scenery, especially compared to some of the amazing things I've seen on here, but this contest is mainly about the coaster so I'm not too worried about that. Anyway, hope you like it! CCC5.sv6
  15. TheMathsGod

    Can't open the app

    I believe that what Jensj was trying to say is that if it were a 32-bit computer, "Program Files(x86)" would just be called "Program Files" since it would be the only one. The name implies there is another "Program Files" folder for 64-bit programs, and the computer is using 64-bit Windows. If in doubt, the 32-bit version should work on a 64-bit computer/OS, so that's the one to go for if you're unsure. Only if it was the other way round would there be an issue (as in trying to run a 64-bit program on a 32-bit computer). From the top screenshot, it looks like you're trying to access the .exe from inside a zipped folder. This is most likely why it can't access the file. You need to extract the folder's contents first before you can run the program.
×