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ChookFowler

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About ChookFowler

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  1. ChookFowler

    Incorrect Fence Behaviour in RCT1

    I have just created inner and outer fences in RCT1 and as you can see, it doesn't matter if the fence is "inner" or "outer", the original knows to remove the fence. The blue ride fence was created on the green tiles, the red ride fence was created on the paths.
  2. ChookFowler

    Incorrect Fence Behaviour in RCT1

    I understand the fences were placed roughly but this was a rush job to demonstrate the issue but the fact that the fences are not "straight" is NOT the problem. If you place a ride next to the race track on Katies Dreamland you get this exact problem AND it does it to the entrance as well. This fence is part of the scenario. Once the ride breaks down the mechanics will never fix it because they can never enter the ride exit.
  3. I had this problem on Katie's Dreamland and it drove me mental. Solution: There is a fence in front of the ride exit. It doesn't affect the patrons but it confuses the hell out of the mechanics. If you have lots of trees around and set the "see-through scenery" option, the fence vanishes making it a real pain to work out what the issue is. This is a bug in OpenRCT2 and I have reported the problem. Chook Fowler.
  4. If you create a fenced area in RCT1 and insert a ride, the entrance and exit automatically remove the fence from the front of it. (picture attached). This is NOT the case in OpenRCT2. The entrance fence is removed but NOT the exit fence. (picture attached). The ride still operates correctly and patrons can exit the ride without a problem. BUT this results in mechanics not being able to find rides they are sent to repair, even if they walk past the exit of the ride. If the fence is removed manually this solves the mechanic problem. Chook Fowler.
  5. ChookFowler

    Original Maze Problems in RCT1

    Thanks mate. What about the music tab. Was that intentional?
  6. ChookFowler

    Original Maze Problems in RCT1

    Another question. Is there a reason this is the only "ride" in the game that doesn't have a music tab?
  7. I have installed RCT1 from the UK cd. Every time I pull up one of the two original mazes (Mini Maze and Spiral Maze) they are corrupted (impossible to solve with walls all over the place) and the entrance and exit does not go directly into the maze. These two mazes cannot be rotated. They appear to rotate on the ride window but they never actually rotate when you place them. All the other mazes work fine. It is just the two original ones from the game. I have tried copying the files for the mazes from another rides source, I have changed the read only status, and I have also copied the files again from the US version of the cd. The mazes are still appearing corrupted. The CDs are originals purchased when the game was first released. When I play RCT1 as a stand alone game they are fine. I have attached screen shots from RCT1 and OpenRCT2. The current build shot is also attached. As you can see, the entrance and exit are facing the wrong way and when the people enter (from the rear side), they are all stuck at the front unable to go anywhere. I have also changed the front path type to standard path and have even left it as grass. They still just stand there jumping up and down like they are inside the maze but unable to move. I have only just discovered OpenRCT2 so this is the only build I have ever used and apart from this I have not found any other problems whatsoever. [Edit: I just tried another maze in a saved game and it was also corrupted - photo attached. This maze appeared fine and worked when I replaced it in the game the second photo was taken from. This maze also suffers from the rotate problem as well. I have gone back to a new Leafy Lake scenario and after building and demolishing multiple mazes it appears that sometimes they are all corrupted and sometimes they all work fine, even the original ones that gave me the problems.] After playing with this a little longer I have discovered that the mazes only seem to want to work in one single orientation. If you rotate them and look at the ghost image, you can see the orientation where the maze is not corrupted.
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