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About imlegos

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  1. So, you want something like Main Street U.S.A. to go from the park entrance to the center
  2. OpenRCT2 & Knuckles.
  3. I did invite people to continue a coaster once.
  4. You can open any ride that is set to Boat Hire mode. Powered launch also works, but Boat Hire allows multiple trains.
  5. ...Is that comic sans?
  6. Ohhh
  7. So, has anyone else noticed this appears to have been removed? Not even playing in an RCT1 scenario seems to make them useable.
  8. Are you by chance using cheats to make guests pay both entry and for rides? Also, the ammount of money you can make guests pay for a ride decreases as time goes on until 25 years old where it's reset to a slightly lower value
  9. IIRC Broxier had a tool working at some point, just hadn't implemented it into the main branch
  10. Ermmm, why here?
  11. Heya, so I've been watching some Twitch streams (and attempting to do one myself) on OpenRCT2 and notice that the !news command is broken. I know it's not the most important thing, but it is a broken feature Also, how possible would it be to create a sort of !goal command that pulls the data of the scenario name & goal from the file and make the bot say it?
  12. ...We have 0 clue how days even exist in-game, all we know is the day of the month. No Monday-Friday, no time, and no real year (Unless you're trying to say that this game takes place in 1 AD)
  13. The reason bumper cars work is because each bumper car is an individual sprite from the main building. (Same applies to Flying Saucers & variations)
  14. Hello, today I am going to teach you the basics of the Tile Inspector tool featured in OpenRCT2. The Tile Inspector is a tool that allows the player to edit the data of items on a tile. This guide will be going over some of the basics of the Tile Inspector The Toolbar A: Tile Cordinates B: Paste copied item C: Copy selected item D: Sort items on tile by height E: Rotate selected item F: Sort item in list (Affects visual data) G: Delete selected item H: Add corrupted object (Makes item directly above invisible; useful for minor tweaks on things like stalls) Modifying Land Base Height: Shows how high the tile is on the map The Diagonal Check Box: Only used on the type of land featured. 4 Check Boxes: These indicate weather the corner is raised or not. Surface Details: This shows what terrain paints are active, the water level, and weather the tile is owned by the park Paths Sloped Check Box: Toggles if the path is sloped or not (based on connected edges) Connected Edges Check Boxes: This dictates which sides of the path are going to the end of the tile, this can be used to create 1-way paths, 1 can/lamped stairs and several other things Path Details: Shows what kind of path it is, and what path scenery items are attached. Scenery Slope: Changes how the wall is sloped; only works with some tiles (All base game tiles below) Wall Details: displays what 'type' of wall the wall is, and weather there is text attached or not
  15. So, I checked over the path tiles with the tile inspector, and it all seems right. I even replaced the entry and still no luck.