saxman1089

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About saxman1089

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  1. Group Park 8

    Eh, it's for fun, I say just keep it. These parks aren't meant to be perfect, are they? Not that I have any skin in the game here, just as an outside observer.
  2. There is not another way to do it. The workaround has already been mentioned for copy/paste, you'll just have to do it in pieces rather than all at once. Some pictures of your park would also help us to understand and determine if there is another way.
  3. Catwalks !

    I like this idea, not sure it would be achievable in the current file structure though. I'm almost positive that the catwalks are a portion of the lift-hill sprite for the multi-D coaster, and that they're not something additional that could be implemented on other tracks, but I could be wrong. You can use custom scenery catwalk pieces to get the same look if you desire.
  4. OpenRCT2 v0.1.2 released!

    Be patient, it will come eventually. For now, you can use a ride with saved scenery to copy/paste.
  5. Sandbar Shores

    In other words, use as many as you can to tick off Deurklink (he hates those things!).
  6. Synchronize with non-adjacent stations

    Interesting idea for sure, would be nice to implement directly into the ride window in OpenRCT2. I believe it's possible to do this already however, by using the tile inspector to copy and paste the first tile of each station next to the other station, and then using the normal synchronize option. You can then hide the copied tiles using a corrupt element.
  7. Sandbar Shores

    I like that tree!
  8. Bethlehem Steelworks

    All the custom scenery I use has been downloaded from www.nedesigns.com. Head over there, download some parks, and the objects will be added to your object folder automatically. You can also download some workbenches there, which have a decent selection of custom objects and a blank map for you to start with. You can then use the object selection tool in OpenRCT2 to add and subtract objects as desired. And thanks for the compliments!
  9. Guests suddenly decreasing

    You should check all the paths in the area where you're having the problem. Make sure everything is connected properly. I've been building parks with really complicated path layouts for about a year now, and whenever I have a problem it has to do with connectivity of paths. Also, use the guest functions and try to determine where the peeps are heading. It's always helpful to do this, as it might lead to solving the issue. I don't think it purely has to do with them being able to walk 360 deg around the loop. While that might contribute, I think it's more the position of the loop within the system and the fact that the loop doesn't have an exit on a side beyond of which lies half the park. In Marcel's example, in order to get from one loop to the other, the peeps need to first walk in the opposite direction from their destination, which they aren't always smart enough to do. This is probably the OP's problem. The peeps in that loop might be trying to get to the bumper cars, but can't because they need to actually walk in the opposite direction from the bumper cars in order to get to them.
  10. Too bright in some saved games

    I used to have this happen to me all the time, but I'm not sure what I did, if anything, to fix it. Sounds like a graphical bug that you should report to github.
  11. Static in Merry go round music?

    I've never heard of this, but I rarely play with the in-game sound on. Sounds like a bug. Have you filed an issue on Github?
  12. Cant play multiplayer

    Just click play, it should still let you play with the last version of the game you downloaded. The warning message just means that you can't connect to the OpenRCT2 host to check and see if there's a newer version.
  13. Group Park 8

    Agreed! I think the entrance/exit would be the best choice. I've noticed the same, and honestly putting the station the guests use on the same level as path can be a pain, since your setup track goes through path and makes it impossible to build. I've run into this on a few H2H parks I've built on so far (Ghibli notably, since I did like 4 shoestrings in that park). Have you filed a Github issue? Would also be useful for standard flat rides too. I've sunken them by a half a unit before to hide the in-game base, and the peeps walk through whatever scenery I've put there.
  14. I've always liked a good chest.
  15. Group Park 8

    Do I see a shoestringed custom flat, @Broxzier? Cool!