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About saxman1089

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  1. Thanks for the compliments as always @hpg! The HVAC thing on top of the big pool changing building will probably be replaced with something. I think IRL it's literally a large fan, which is what I was going for with the gear. Glad to know I'm not the only one who feels on the fence about it. The red car object is already gone, for your exact reasoning! Will be replaced with scenery objects or one of the in-game cars/trucks. As for the ride pricing, that's a cool idea. Right now I've got the game on "no money mode" and I'll leave it that way for now. But switching to pay-per-ride at the end and setting the rides to the proper costs is definitely a possibility. I'll have to post some update screens soon as well. I've expanded the park significantly since I last updated this post. Trying to save some surprises for when the park is finished and people can DL though. =)
  2. I really like that actually! More simple and clean than what I was thinking. Either I'll copy this on my next turn or you can rebuild it on yours.
  3. There's a search box in the object selection window, but I'm not sure if you can use it with .dat filenames.
  4. People apparently still black out sometimes. What nutcase at Intamin decided "let's put a 270 degree curve at the bottom of the 300 ft lift hill!" ? It looks super fun though. I actually remade the track itself in OpenRCT2, thinking about making a design submission for NE using it, but not sure yet.
  5. That curve on Frozen Waves would be a killer. Although curves at the bottom of huge lift hills aren't necessarily unrealistic, check out Intimidator 305 if you've never seen it!
  6. @Przemek, that looks pretty sweet! Not that this is a realism park, but using the GCI trains rather than the PTC trains would look even better for that coaster, since it's got a ton of curved track. Nice work!
  7. Anybody in the missed turn list can claim whenever the park isn't currently claimed by somebody, so you're good to go if you want to work on it now! =)
  8. Go for it, I'm okay with changes as long as everyone else is. It might be nice to add some flowers to break up the pathing in the square as well.
  9. I was going to do this, but I wasn't sure if this would be covered under the developers' main path of work. After all, making sure hacks work seems outside the development of any program.
  10. @SpiffyJack I actually had a similar idea to add some trackitecture but wasn't sure how to go about it. I'll play around with the square some more on my turn. I don't really like the pillars that are currently there but I felt it needed something other than endless path.
  11. Added a mine-train coaster (still have yet to think of a name and finish the scenery), and worked on the central square. Claimed: --Queue: Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089Missed: Philmon11, Jensj12, jochem, xbalogan @Przemek you're up, and @1081p I added you to the queue just before me. The OpenRCT2 Group Park 7.10.sv6
  12. Glad I'm not alone. I'm just wondering why it works with other tracked rides and not this one.
  13. Has anyone else ever tried to make a mini helicopter ride in a simple loop (to emulate a kiddie ride, see below)? I have done this with countless other rides (car rides, mini roller coasters, etc.) and it usually works just fine. You set the ride to test mode, and the vehicles go around in a circle forever. When I try this with the mini helicopters, as soon as I open the ride the game freezes. Any ideas? EDIT: The game also crashes if instead of running it I just demolish the ride.
  14. Well look at that! I was sitting on my computer with nothing to do! Claimed: saxman1089Queue: Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714Missed: Philmon11, Jensj12, jochem, xbalogan EDIT: @Deurklink, I can open the file!
  15. I'm at work currently (designing real structures rather than digital ones, yay engineering!), and probably won't be able to check for about 10 hours or so, but I'll let you know if it doesn't open for me when I get a chance at home to try it.