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IceKnight366

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  1. That's awesome. You guys are just too much hah, fantastic job! Are there any size restrictions? I have a few music files I wanted to put in that are around 300MB and 30 minutes long.
  2. Can you guys tell me what this means: Feature: [#7660] Custom music objects that are distributed with the save. Does that mean we'll be able to implement more than 2 custom music files into the game?
  3. Trying to run some tests on the new save format and I'm loving it overall! Is it possible to add a "freeze guest ____ [trait]" to the cheats just as the "freeze park value" that is already available? I think this will be a big advantage in feasibly being able to take advantage of the new guest limits. For example, without being able to freeze guest happiness, I'm not sure how one will naturally be able to attract more than 8k guests (much less 20k+), even though the limits will allow it. Additionally, is it possible to add a "set park entrance fee" cheat? I've mentioned this before, but with a $200 maximum park entry fee, those that wish to play the economic game using park entrance fees will need to set the park entry fee in excess of $650. Both of these cheats were available in the Son Of Beast Trainer back in the day, and were very useful.
  4. Answer: once you have selected "Glass" in the SubType in the top left corner of the object editor, there will be 2 frames available to you in the top right corner. The first frame can be used to create the board of the glass should you want one. The second frame allows you to place the glass itself. However, the glass will not look translucent in the object editor, only in game once the object has been added to your object folder.
  5. I'm pretty decent with the object editor, but one thing I never understood was making glass. Whenever you open a scenery object that has glass, the glass is invisible. I'm guessing it's the pink and green brushes that make themselves available when you select the "glass" scenery option. But when you paint with them it's invisible. So do you just kind of have to guess where you're painting? Thanks
  6. I'm getting a strange "access restricted (suspended)" window that pops up and prevents me from checking out the site. Entering my username and pw doesn't work either. Anyone else getting this?
  7. I'm working on a big custom scenery project and as soon as I entered the testing phase in game, the colors are skewed. Everything that is supposed to be green is black, and things that are supposed to be white are green. I tried running the object as static, animated, 24-bit BMP color, 256 color... I can't figure out when the colors aren't coming out right. Never had this problem before, but this is the first time I've tried to open a custom scenery in Open RCT2. Anyone else have this problem / what they did to fix it? EDIT: Fixed it. Was saving as 256-bit instead of 24 or 16-bit. I'm a little rusty!
  8. Yeah I checked it out, that's nice information. Are you sure there aren't more factors than that though? Like like a trash, vandalism, or broken down rides, guests not dying, etc.... Also, I see you haven't actually added a recommended price entry fee, just the check box for one, is that right? Because when I check the box nothing happens, just an option to click why and check out some of the factors that go into price entry fee.
  9. So I'm big into creating custom content, particularly animated objects. But anyone who has created custom animated objects knows that you are limited in a number of ways. On top of all the amazing limits that will be lifted once the new save format is eventually released, will / is it even possible, to lift these limits? 1) Will we be able to create custom animated large scenery objects? 2) Will be still be limited to 32+1 (0 is counted) frames? 3) Will we still be limited to 128 scenes? 4) Will the new JSON allow for us to design animated scenery to looks significantly more realistic rather than scenery that looks like a flip book (not saying that flip book-type animated scenery looks bad, but it's obviously not like watching a smooth flowing animated object). This last question might be misplaced, I'm still fairly ignorant on what exactly JSON does for Open RCT2, so my question may be a complete non-sequitur. I've posted a picture of what I consider a frame vs a scene to alleviate confusion. Thanks guys!
  10. That's great to hear! Yeah, it might be something like that, I think you're right. As I remember it, it seemed to me that having stalls, or basically anything a customer uses, also gets added into the park value. I believe your park value also goes down with the more red-lettered warnings you get (like your part is too dirty, or too much vandalism, etc...) which might entail, reversely, that the cleaner your park, the faster you repair rides, the less vandalism, etc...., in your park the higher the rating, and thus the more people will be willing to pay. I've always wondered it receiving awards increased your park value. I don't think it ever did, but that would be something cool to add into the game so that a "reward" is actually that, it isn't just some meaningless trophy you automatically win at the end of the year or something. I've always found the park entree fee-style of play to be more fun and realistic (at least for large parks). Unfortunately, it's somewhat unbalanced, if not broken, for mid-late-game play. I've talked about it before, but it wasn't received very well by some in the community (perhaps that was my fault for coming off as harsh). You don't have to read the giant post, but if you're interested I'll post it here anyway and I'd like to hear what you think. Anyway, thanks again man! ----------------------------------------------------- When you get to the late game where you have a park that covers up to half (or even all) of the entire largest custom map, you hit that 200 max staff mark REALLY easy - like really really easy. I have spent hours and hours testing this. In my large parks I've had my staff spaced out as much as I could possibly could and had them on their max patrols. That is, if I had them patrol larger areas than they were patrolling, you would have started to see vandalizing, rides being broken for too long, and litter covering the streets. In addition, I have zero entertainers because they just aren't as important even though it would have been nice to have them. I even just completely took out benches, lamps and trash cans in some areas so as not to need security guards in certain areas so that I could have more handymen and mechanics. Trust me, I'VE TRIED EVERYTHING. I can send screen shots too if you need the proof. The main problem was always the cost of staff. With a maximum of 200 staff (all of which you need on a big park, and even more so! In fact, large parks need a minimum of 300-400+ staff to keep it running optimally. The only way you could do it on the vanilla RCT2 is to have the "fast staff" cheat that allows you to cover 2x-3x as much ground allowing you so spread your staff out more and cover more area) at an average of $65+ per staff, that's $13,000! There's no way you can make that money up at tiny park entrance fee of 100-200 - it's not going to happen. Especially when you reached the sprite limit - meaning you need to have one guest leave before anther one could come in. This decreases your park entrance fee amounts. It's poorly balanced. My largest park has a park entrance fee of $650 and a park value of $1,330,000.00. As such, guests pay the price of $650 and I'm barely breaking even. At $200 per entrance fee you would REGULARLY need 70+ guests to enter your park EVERY MONTH JUST TO BREAK EVEN. Which means you're not even making a profit to continue to build. And I don't know about you, but I don't think I've ever had even one month, even with advertisements, where 50 people entered my park in one month. Average seems to be about 20-30, and once you hit the sprite limit, average is about 10-15. Which means at $650, at most, you make less than $10,000 a month; $3000 less to break even. Sure, you can include $3,000 in food and merchandise, but subtract $1,200+ for restocking and that puts you at $11,800. Now subtract $2,500 for ride operating costs and your at $9,300. Congratulations, you just lost $3,700 that month. The financial aspect of this game is broken and these are necessary changes in order to fix it. And yes, these are all real numbers. I can provide screen shots for proof. The fact is, the game gets to a point where it's broken because you can only raise the entry price so high (thus need to use cheats to raise it), the guests only carry so much money (thus need to use cheats to make them carry more), and you are limited in staff (thus have to use cheats to make fast staff). Combine this with the fact that you are limited in sprites and so when you reach max sprites you have guests coming into your park far lower rate. The problem compounds even more when you reach max attractions as there are higher operating costs. I hope to be able to build more than 255 max attractions in open RCT2. But that means you need more mechanics which are the most expensive staff members, and you'll have higher operating costs. There are many facets to this. My biggest hope for this game is being able to raise the sprite level. When you make large parks like me, 8000-8600 (max feasible guests in a park) guests in your park makes the park look almost empty. I always hoped to be able to go up to 20,000-30,000 max guests. But of course this means you need more than 200 staff. But if you have more than 200 staff it's going to charge MUCH MORE. Which means you'll need much more than a 200 limit. You'll need at least a $1,000 limit, and better to have $1,200-$1,500 to play it safe. At least three reasonable solutions: 1) Inflate the value of the currency (in this case the dollar) to match current economic standards. What does a coffee cost in RCT2? $1.50? A burger is $2.75? Who in the world pays that much for food these days lol. Even McDonalds isn't that cheap. And at a theme park? Psh... you're likely to pay $15+ for a burger and drink. Change the game so that guests are willing to pay at least $8 for a burger and anything less than that would be too cheap. You could quadruple your merchandise sales which would make up the difference. 2) Decrease the cost of hiring staff or make their wages bi-monthly. I don't particularly like this option much, but it is there. 3) It's possible, although I'm not sure how likely, that simply increasing the sprites, and therefore guests, in your park will make up the difference in itself. That is, if at $750,000 park rating I was at 10k guests, that increased revenue from concessions might make up the difference. For example, if you're at a park value of $1,330,000.00 and can only have 8,600 guests in your park, that's only 8,600 guests buying food and drinks. But when the new save format comes and the game limits are eliminated, you might have 20,000 guests in your park buying food and drinks. That's a lot more revenue! But I'm not sure it's possible to know with any certainty that this solution, by itself, will work.
  11. That's cool man thanks! I'm more of a entry fee guy myself. As I understand it the entry fee that guests are willing to pay is based on the park value found in the finance tab. Nevertheless, it's very difficult to figure out how much they're willing to pay, especially since RCT2 got rid of the, "Your price is too high, consider lowering it" warning that RCT1 gave. Any chance a entry fee calculator might be in the pipe?
  12. I really don't know much (nearly nothing) about coding, but is coveting the old save format to the new save format something that's just more time-consuming than it is difficult? Because if it's just a matter of hours and hours of typing out basic stuff I can try and help with that. Removing the limits is the number one thing I have wanted since I learned of Open RCT2, and I'm sure I'm not alone. Nevertheless, it's been a few years since I last remarked on it in this thread and we still aren't there yet. So I'm thinking to myself, "Well why the hell don't you help out then and do something about it!" lol, so can i help? Nevertheless, awesome work guys. I continue to be excited about this project!
  13. Realistically the most guests you can get in a park is 7500-8500 (depending on how big your park is). Many eagerly await for the new save format and all the joyous fun it will bring. There is a team of hard-working developer's on this project and many thanks is due to them.
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