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X7123M3-256

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Posts posted by X7123M3-256

  1. On 29/08/2021 at 18:58, tilion said:

    Is there anything I can do about it? 

    Six Flags Helsinki.sv6 37 B · 1 download

    The file you linked is only 37 bytes long, so it contains no useful data. If that's the only file you have, the save is not recoverable. The only thing that might work is to use data recovery software to try to locate an old copy of the file that may have been deleted, but there's no guarantee that one exists or that it is recoverable if it does.

    If you are not using autosaves, it's a good idea to save regular backups of your park manually so you don't lose everything if a save gets corrupted.

    • Like 3
  2. 1 hour ago, HookerHeels said:

    Except ORCT2 doesn't do any of that in the sharing sense, therefore, since its not being sold, given, or claimed as their own, its fine.

    No, they aren't distributing any of the original assets, but they did reverse engineer, decompile, and modify the code, which the EULA tells you not to do. It is not a clean room implementation.

    My point is not that I give a shit what the EULA says, I'm just saying that if the OpenRCT2 developers had followed @jensj12's advice, we wouldn't have OpenRCT2.

    • Like 1
  3. 17 hours ago, jensj12 said:

    make sure you read their their EULA thoroughly before you do anything unintended (especially look for 'no decompiling or reverse engineering', which has been added to most newer games).

     

    The RCT2 EULA also has that wording, but that didn't stop the OpenRCT2 project.

    eula.png.2ee32b8c6c8881e4204bfe311bdd2b9c.png

  4. 4 minutes ago, RainingMetal said:

    With Pay for Entrance, you're guaranteed to get income from every guest who enters your park. Not so much with Pay for Ride, which while you can get rides to make their due, you don't always get income from every guest, because they're so stupid that they'll leave within minutes of entering your park without riding anything.

    Pay per ride is usually easier. You generate a steady income that's proportional to the number of rides you have - the small number of guests that might not pay anything is easily offset by the fact that most guests are spending hundreds over the time they're in the park. Coasters are highly profitable - guests will often pay £15 or even £20 for a brand new coaster, and if you're running three trains of 20-30 riders each, you're looking at upwards of £1000 income per ride cycle.

    In pay per entry parks, you get money when guests enter the park, but you're limited in how much you can charge because they only spawn with so much cash - and once in the park, they're spending very little. There's a soft cap on the number of guest in your park, so once your park fills up, your income becomes severely limited as new guests won't enter until existing ones leave. Therefore, it's harder to make steady profits - you either have to expand rapidly and advertise aggressively so you always have new guests coming in, or try to encourage guests to leave sooner (like by not building food stalls or toilets). You can also profit from food and drink sales, but guests won't buy food as often or pay as nearly as much as they would for rides.

     

    5 minutes ago, RainingMetal said:

    Even with the OpenRCT2 cheat that allows this, guests will REFUSE to pay up for rides if you dare charge any fee for entering the park!

    They won't refuse to pay for rides, but the amount that they're willing to pay for rides is a lot lower if they had to pay any amount to enter, which makes sense, although it's a bit simplistic - whether they paid £1 or £50 to enter, the amount they'll pay for rides is the same.

    • Like 1
  5. 2 hours ago, 733737 said:

    an ai upscaler could replace assets automatically

    If you want to try generating new assets with AI, go ahead. But since you still have to develop and train the AI, it's not exactly "automatic" - even if you can make it work this is still a ton of work to pull off.

    Every ride has its own set of peep sprites, on top of the basic set for walking, sitting etc. That's literally tens of thousands of sprites you'd have to add for every peep variant you want. Not only that, but currently, the ride sprites contain pairs of peeps - you'd have to split those in two.

    • Like 1
  6. 3 hours ago, sspufan said:

    Oh wow... duh! Thank you so much. I don’t remember it being like that on the original version of RCT2, where bumper boats and swan boats would be listed as different rides in the build manual. I’ve been playing the original for 15+ years and just downloaded Open RCT2 yesterday. Thanks again!

    You're right, it wasn't like this in the original RCT2. IIRC, this is how it was in RCT1, and the feature used to be optional but the option was eventually removed in order to simplify the code. There's no longer the option to have the vehicles displayed as separate rides like they were in vanilla.

    • Like 1
  7. On 28/05/2021 at 22:41, XXX said:

    Where do I find this "Discord server"???

    Here's the link to their Discord server. Any questions about that server specifically should go here - I doubt the people who run that server are on this forum, and they're the only people who are likely to be able answer.

    They sometimes set the default role to "spectator" to prevent trolling. When they do this, you should still be able to connect, but won't be able to build unless you have been granted additional permissions.


    If you don't see the server in the list at all, then the server is probably down, and if you want to know why you'll have to ask the admins.

    If you can't connect to the server at all, first make sure you're on the right version (the Mozar servers use the release builds). If you still can't connect, check if you can connect to other servers - that way you can tell if the issue is with you or the server. If it's a problem with the server, then again only the admins are going to be able to help.

  8. 16 minutes ago, ExCrafty said:

    I don't know if there's anything that can be done about it.

    Well, if the length of the cars is indeed the issue, then reducing it should fix it, so that's the first thing I'd try. And if that works, you can submit a PR to the object repository to fix the issue. If that doesn't work, I'd compare the vanilla go kart JSON with the expansion version and look for all the differences, then test them one by one.

     

    20 minutes ago, ExCrafty said:

    It'd be great if go karts could have wider radius bends too.

    Code to support wider radius bends was added some time ago, it just needs someone to make a sprite for it. You can hack a wide turn onto the go karts and use scenery to build the track.

    • Like 1
  9. 1 hour ago, Fred-104 said:

     Oh, and speaking of that, shouldn't the mini suspended coaster cars be able to go up to 3 cars per train like in RCT1?

    I would make the RCT1 version of the car have the RCT1 limits and leave the RCT2 version as it is. All of these rides are single car IRL.

  10. 7 minutes ago, Klonopino said:

    Are you still working on this project?

    Not really, I still have all the source files, but I just can't get the sprites to look good enough (and I doubt I ever will) so I haven't done much more with it since I made that layout (except to add large half loops, but that was a side effect of implementing them for the single rail track). I might come back to it, it would be a nice track type to have but unfortunately also one of the hardest to get right.

    I can upload the source code and sprites if you want them.

  11. On 14/04/2021 at 15:58, zachl1226 said:

    I ended up downloading Woodcutter for my newest park and with a full train of guests, the train doesn't make it all the way past the upward helix.

    That's by design. It's intended to operate as a shuttle coaster, the circuit is only completed because the ride type requires it. The "Insectivore" and "Tailslide" designs also function this way.

  12. 2 hours ago, Athrixx said:

    so, just to clarify, i can play OpenRCT2 Demo without RCT2, then why do i need to get OpenRCT2 if i can just get it without spending money on RCT2?

    Huh? If you want to play OpenRCT2, then you obviously need to get OpenRCT2. In order for OpenRCT2 to work, you also need to have the game assets - which can be obtained from either the full game or the demo version. There's no such thing as "OpenRCT2 demo".

  13. 1 hour ago, Athrixx said:

    so i can get the demo (which has the RCT2 files on them so i dont need to buy RCT2 by my understanding) and then have access to OpenRCT2 or do i need RCT2 to run both demo and OpenRCT2?

    You can run OpenRCT2 using the demo version. There is no difference between the demo and the full version if you are using OpenRCT2, because OpenRCT2 only requires the assets and ignores the executable (which is the only thing that differs).

    There is another demo out there that is missing assets, but the one on this site is not, as far as I'm aware.

  14. 6 hours ago, Athrixx said:

    and with the demo, since i have unlimited usage of it, whats the difference,

    There is none. OpenRCT2 requires the RCT2 assets to run, it doesn't matter whether you get them from the demo version or the full version.

  15. On 20/03/2021 at 16:18, LiJathy said:

    After looking at the references from the friends here (see examples), i do not think i have these elements such as 'hotel', people can siiting around the umbrella, more dedicated brisks and etc.(

    Those last screenshots you posted make extensive use of custom scenery - almost all of the objects you see there aren't included with the vanilla game nor OpenRCT2 (currently, OpenRCT2 only adds a small handful of objects to the base game). Unless you have downloaded a park that uses these objects, or visited a server that does, or downloaded the DAT files manually, you won't have these objects available.

    If you want to start using custom objects, the best place to start is by downloading a custom scenery workbench that has a selection of custom objects included (and pre-selected), as picking out the objects you want and downloading them all can get very tedious otherwise. New Element has a selection of custom scenery workbenches and a very large collection of miscellaneous custom scenery objects that have been created by different people over the years.

    • Like 1
    • Awesome 1
  16. On 20/03/2021 at 21:28, JMBuilder said:

    Hyped that these are slowly but surely becoming "official" features of OpenRCT2. 😁

    A couple of brainstorms, mainly because I love vomiting ideas everywhere even though I know they're tons of work and obscure in many cases... 😐

    • Standard trains for Mine Ride - Mack also produces a more basic steel-coaster-type train for their powered roller coasters, seen on Arctic Blast at Hong Kong's Ocean Park.
    • Diesel Roller Coaster - An extremely rare and simplistic coaster powered by a diesel engine fitted in the first car and controlled by a staff member in the front seat of the second car. The only remaining example that I'm aware of is Dragon at Jannat Al-Ahlam in Algeria. I imagine it would function like a Mine Ride, although the track structure is quite different.

    I will probably merge more new ride types in future, not sure in what order or exactly when as I've mostly lost interest in this for now. Currently, I have yet to produce any vehicle sprites of sufficient quality to merge, which is a problem.

    A diesel powered coaster would be an interesting opportunity to use the engine sound effect, but other than that it's far to obscure to be a priority for me (Not that this is necessarily a problem if the ride type is sufficiently interesting - the vanilla game includes such oddities as the Hooper reverser and Skytrak, and I have considered making an Arrow pipeline).

  17. On 20/03/2021 at 14:42, tsuitachi said:

    how long that would be and would it be a very hard job?

    Yes, it would be a hard job. In order to make OpenRCT2 independent of the original game, all the original graphics and sound need to be replaced. This is what was done for OpenTTD, but with OpenRCT2 there are a lot more sprites - while vehicles in OpenTTD can have as few as 8 sprites, coasters in OpenRCT2 range from several hundred to many thousands of sprites.

    This has been talked about for a while, but there just aren't enough people currently working on it to expect it to be done any time soon - very little progress has been made so far. If you want to help make it happen, then check out the #open-graphics channel on the OpenRCT2 discord.
     

     

    On 20/03/2021 at 14:42, tsuitachi said:

    p.s. aside graphics and music taken from RCT2, are there code stuff too?)


    No, no original code remains.

    • Like 1
  18. 6 minutes ago, Tom1999 said:

    I have no idea where to find these

    As I said, it's most likely in C://Program Files (x86) if you installed RCT2 with default options. If you can't find it, try searching your hard drive for "rct2.exe" or "g1.dat" as that should take you there. There's not much point me posting pictures of my RCT2 installation as I have it installed somewhere else.

    9 minutes ago, Tom1999 said:

    Also, should I buy the game online in order to be able to play?

    No, the disk version will work fine and there is no difference.

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