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X7123M3-256

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Posts posted by X7123M3-256

  1. On 23/03/2022 at 13:54, XXX said:

    - Guests ignore the vertical G's. You can build a coaster with a drop from a very high height into a vertical loop, so you have 20+ vertical G's, but the ride stats is still okay, and the guests come out alive and happy.

    The G forces are calculated completely wrong anyway, so the values given by the game are meaningless. The stat calculation could use a total overhaul.

    • Like 1
  2. 2 hours ago, TheJay said:

    Damn, I love the new hybrid coaster and had a shock when I went to save a track design and it told me "Track elements not supported by track design format". I don't want to lose it, is there anything I can do?

    This is because OpenRCT2 currently still uses the old TD6 format for track designs, which cannot handle new elements. You can still save the park with the coaster in it, but if you want to save a track design you need to avoid using the elements which are not supported. Currently, this means the small and large zero G roll, medium half loop, and large corkscrew.

    • Like 1
  3. That is correct, the TD6 file format cannot accommodate track elements which were not in vanilla so you can't save track designs that use those elements. Specifically, the elements which cannot be saved in track designs are the large corkscrew, medium loop, and both zero G rolls.

    • Like 1
  4. 1 hour ago, ParamountParks said:

    What exactly is the point of this addition to the game?

    It's for RCT1 compatibility - the "Classic Wooden Coaster" is the RCT1 wooden coaster. As well as the shallower banking, it also has a slightly different color scheme and different vehicles. It is mostly there so RCT1 parks can be displayed more accurately, but there's also people who prefer the RCT1 version over the RCT2 version, so now you can use both.

    • Useful 1
  5. On 09/09/2022 at 19:13, UnknownKid said:

     I decided to turn the OpenGL Lighting option and it is not even the same as shown. The video shows RCT2 looking like a 3D game yet it doesn't change anything when I change the Drawing Engine to OpenGL. Why is this happening?

     

    Because it's not the same - the OpenGL lighting shown in that video was a prototype that was never made it into the game. There are some lighting effects included in the game which you can enable in the options, but they work quite differently and won't look as nice. I don't know if source code for the prototype lighting was ever made available, but if it is, it'd take quite a lot of work to update it to work with the current version of OpenRCT2, a lot has changed since 2017.

    Changing the drawing engine to OpenGL doesn't itself change how the game looks, it just means that OpenRCT2 will use OpenGL to accelerate the drawing which will usually improve performance. However, if you want to use the lighting effects you need to have your drawing engine set to "Software (hardware display)" - they don't work in OpenGL mode.

    • Like 1
  6. On 26/08/2022 at 11:36, Dubaifreak said:

    I have the same problem with some of my scenery groups, just look at the video!

    And I have the same response - you are probably missing some of the objects that belong to the group (I wonder if the error message could be made a bit clearer? Would probably be useful if it told you what object couldn't be selected, or even if it popped up a list of every missing object like it does for park files).

    The other possible cause of this error is that you have hit the limit on the number of objects that can be selected, but this limit is now so high that this is unlikely. You can check by clicking "advanced" on the object selection, then you can see how many objects of each type you have selected and what the limit is.

    • Like 1
    • Informative 1
  7. 8 hours ago, ExCrafty said:

    The message is self-explanatory, but I'm wondering why these groups wouldn't be complete as groups. All those in the image plus the one that generated the message, are obviously custom content, but incomplete sets ?

    I'm unsure how to remedy this, as I don't like seeing error messages. 😕

    I don't see any image in your post, but if these are custom scenery groups containing custom objects, it's possible that you don't have one or more of the objects that belong to the group installed, and that's why they can't all be selected.

    • Like 2
    • Informative 1
  8. 1 hour ago, KellyH said:

    Yes, but do I use it by clicking "New Game"? Or do I use it by play RCTC?

    What do you mean? If you are able to play OpenRCT2, you've set it up correctly. If, when you click on "New Game", it complains about missing objects, then you've probably only copied some of the required files across.

    You can, of course, still play RCTC having installed OpenRCT2.

  9. 5 hours ago, jfox21117 said:

    Not sure. 

    I suggest you check that first, because it looks like your ride is built at half height which is why you can't connect anything to it. The most likely reason for this is that you have the "Allow building at invalid heights" cheat turned on - although, if the game is letting you build this without cheats then that would be a bug.

  10. I think it's extremely unlikely anyone would add these pieces to the wooden coaster, especially when there are many ride types in game that are missing pieces that would be far more useful (like the Intamin track not having any inversion pieces). Maybe it'd happen once OpenGraphics has finished remaking all the vanilla ride types, but that's not likely to be any time soon.

     

    You could consider using the hybrid coaster track instead, it has most of these pieces except for the large and small half loops.

    • Informative 1
  11. On 23/03/2022 at 17:14, rc8 said:

    I have seen that option.   That makes the station disappear.   But I have seen parks online where the brown base under the ride is invisible while still showing the ride itself.   

    You need to go into the object selection, and under the station types tab, select "No Entrance, No Platform". It's not enabled by default.

    • Like 1
  12. 13 hours ago, joshmarsilio said:

    Will there ever come a time when i will be able to import complete work bench object sets into my object selection list while playing a saved park which previously did not have those objects or object/workbench sets?

    Yes. That has been a feature since, like OpenRCT2 became a thing. Just go to Cheats -> Object Selection and select whatever you want. If you want to be able to select more objects than the base game allows, you'll need to be on the develop version, the release build still has the old limits.

     

    13 hours ago, joshmarsilio said:

    Also, will the "download these objects" feature ever actually become capable of downloading missing object files from some type of server (or where ever they would come from)

    That's exactly what the "download objects" feature does. Specifically, it looks for the objects on the New Element server, which is the largest database of custom objects currently in existence. If it doesn't download the missing objects, it's because the server doesn't have them. It has a lot of objects but it doesn't have every object ever created, and no server does.

    If you are sharing a park for others to download you should make sure "export custom objects with saved games" is checked in the options - that will include the custom objects with the save file so anyone can open it.

    • Like 1
  13. 16 hours ago, joshmarsilio said:

    If i type .sv6 after the park file name sometimes it becomes an official openrct2 park file with the proper park icon, but the park often does not open. 

    Changing the filename does not change the file in any way. There is no supported way to convert a .park file into an SV6 file, because the new format supports things that the original format cannot handle. You will need to be on the develop build in order to open .park files.

    • Like 1
  14. Anyone can create a server. What people build on servers is nothing to do with OpenRCT2 - it's up to the individual server owners what they will allow and how effectively they moderate it. I suggest picking a server that isn't run by racists.

    Many open servers are frequently vandalized. If a server allows anyone to build, then that means anyone can come in and build a swastika on the map and you can't really stop it, you can only ban the user after the fact (and it's trivial to create a new user, so bans are ineffective unless they are IP bans). The only way to prevent this is to play on a server that only allows trusted users to build, but of course that means you first have to gain their trust. Some servers have an associated Discord channel which you need to join to request permissions.

    • Like 1
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