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  1. The spiral coaster is a Schwarzkopf Jet Star/Speedracer model. I think what OP is referring to is Schwarzkopf's travelling looping coasters that had a tire drive lift (Dreier Looping, Thriller, etc). You could argue that this should be a separate ride type as there are some differences between the Schwarzkopf loopers that have tire drives and those that have a chain (such as a slightly larger track gauge and a different style of wheel assembly). However, the differences are too small to be noticed in game. I think it would be better to add a tire drive track element to the existing looping coaster (though this may require a new save format).
  2. I understand what you mean now, but I can't really help you. It's quite a specific requirement, I'm not sure anyone has looked into it. What you can do is leave some scenery slots unfilled, and add scenery items later as you need them. This still requires you to know which scenery items are required to build your design, which the game doesn't show you. That might be a nice feature to have.
  3. These are usually called "workbenches". You can find some on NEDesigns. If you don't want custom scenery look for ones that say NCSO. You can also create your own in the scenario editor.
  4. Limits on park size cannot be increased until a new save format is implemented
  5. Yes - you can't have a non square map, but you can hide parts of the map that you don't want. Because they place black scenery objects over it which have the same color as the background. This gives the appearance of having a non square map.
  6. It's not that the game implements a cap on booster speeds - it's that there's a finite number of possible settings (IIRC it's a 5 bit value, so 32 possible settings), and the same booster speed setting will be interpreted as different speeds depending on the ride type. You'll notice that on the ride types that allow faster boosters, the increment between them becomes larger. In principle it would be possible to increase the maximum booster speed on the junior coaster but this would be a non-backward compatible change. A new save format would remove the limit entirely, but it's a long way off. For now, if you want faster boosters than the junior coaster offers, you have to use a different ride type. But you can still use junior coaster track - it's the ride type that matters. Just make the ride a twister coaster and then merge onto junior coaster track. You can then make the station invisible and build junior coaster track over the top with zero clearance, so the whole thing looks like junior coaster track but still behaves as a Twister.
  7. 64 pixels across, 32 pixels high. You could find this by looking at a screenshot of the game in an image editor.
  8. Fork the repository on Github, make your changes and commit them. Then there should be a button on Github that says "compare and pull request".
  9. As far as I'm aware, no one has made an actual custom ride entrance (custom park entrances exist). Support for this was added less than a month ago. Up until recently, the list of ride entrances and exits was hardcoded and the sprites were loaded from g2.dat. Creating a functioning custom entrance would mean modifying the code, so people would instead just make the entrance invisible and then place custom scenery over the top. When the new object format was implemented, it became possible to add new object types, and a PR implementing support for ride entrances and terrain types as custom objects was merged a few weeks ago. I haven't had much of a chance to experiment with this but I'm pretty sure this means it's now possible to make a functioning custom entrance. However, be aware that JSON objects will not export with your savegame, and they will only work in OpenRCT2. You won't find them in the vanilla ObjData folder because entrance objects didn't exist in vanilla. You need to look at the JSON object files instead. Where these are located on your machine may vary, but you can view them all on Github. The sprites can be found in g1.dat - I believe you can use OpenRCT2 to extract these into PNG files if you want to use them as a reference for your custom object. No object editor will have support for custom entrances/exits because they weren't a thing until recently. However, it's not really necessary - the new JSON objects are based on standard file formats and can be edited with standard tools.
  10. Each vehicle type is a separate object file and therefore a seperate research item. I don't think this was different in vanilla, and I don't believe there's an option to unlock all vehicle types automatically whenever one is researched (the scenario might not even have all vehicle types available). However, there is a cheat to let you edit the inventions list (and object selection) in game. You can use this to make whatever vehicle types you want available whenever you want them.
  11. That's why it's considered a cheat. In most cases, no chain lift is drawn because there's no sprite for it, it just makes the track piece behave as one. It's straightforward to replace the chain lift sprites with tire drive sprites (the Junior coaster already has tire drive lifts that work this way). But it only makes sense to do this on coasters which only use tire drive lifts, and there aren't many of those. I don't know if it is possible to add a new flag for tire drive lifts before the new save format (but it probably isn't).
  12. Edit lines 46-58 in this file.
  13. You don't need to do any coding to rename an object.
  14. Custom objects should be placed in your OpenRCT2/object folder. If you don't know where that is located, I believe there is now an "open custom object folder" button in game, but I can't remember where that option is (I'm currently running a modified version of the game that doesn't have it; I'll have to check later). As long as you haven't already maxed out your object selection for that park, yes.
  15. I think because you're playing in Dutch, it might not be a word-for-word translation. It looks like "Disable height controls" is the one you want - try it and see if it works.
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