Fredfuchs285

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About Fredfuchs285

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  1. Can we please not support thieves?

    You can't. But does it matter? When you buy from G2A you support a company encouraging and profiting from theft. A fact that has been proven over and over again with them having no intentions to do anything about it. Wait, G2A was source of income? According to what you said in the request were you aware of G2A's shady reputation yet there was still agreed to keep using it. Which is something I definitely don't agree with. no matter how much it pays. But atleast the link is removed now. So thanks for doing the right thing.
  2. I'm talking about the link to buy RCT2 from G2A at the home page. As many already know G2A is a gray marked key reseller. However, Many keys are obtained from stolen creditcards with G2A doing nothing to prevent this. In fact, they are profiting from this. Link dump courtesy of TotalBiscuit: http://www.pcgamer.com/tinybuild-clai... https://lockesjourney.wordpress.com/2... http://www.eurogamer.net/articles/201... http://www.polygon.com/2015/2/9/80066... http://kotaku.com/g2a-scammer-explain... http://imgur.com/gQhoEmH http://twinfinite.net/2016/06/dev-goi... https://www.youtube.com/watch?v=mBakP... https://www.pcgamesn.com/how-to-cance... http://imgur.com/gallery/PUwPC http://www.eurogamer.net/articles/201... https://www.youtube.com/watch?v=zpCnG... https://unknownworlds.com/blog/beware... Can we please not get this project associated with G2A in any way?
  3. RollerCoaster Tycoon: Classic (Android & iOS)

    What exactly is the advantage of NUBS over bezier curves? Considering we are using polygonal models will you never get a perfect circle no matter what you do. And looking at the assets in RCT it seems that these arent always perfect either. So it indeed seems they had to do something similair as you described.
  4. RollerCoaster Tycoon: Classic (Android & iOS)

    I don't really see why there is a need for replacing the assets. If money to buy RCT2 is really the barrier they can just use the demo (unless this is changed now). Only advantage I could think of is rendering everything at a higher resolution for high DPI displays. Anyway, here are some solutions I came up with: For tracks an easy solution could be using Bezier Curves and the Curve modifer in Blender. Doing this makes it only required for a small straight piece of the track to be moddeled which then can be extended using the Array modifier and will follow the made Curve automatically (See attachments). All Track pieces of the same type (ex: all sharp turns) can follow the same pre-made curve to save time and make sure you don't get weird turns that don't look like they should. The problem is that AFAIK there is no way to make objects fit a Curve exactly. So unless your model's length can be multiplied to fit the Curve exactly will two pieces never connect properly. Although someone could probably write a plug-in to do this though. For consistency someone could make a template (an empty Blender file with everything set up correctly). Assuming the modeler knows what he/she is doing and doesn't make crappy models ofcourse :P.
  5. This one and the latest build (b1687) from the site. The later one is even less function in mulitplayer as expected with it just throwing a bunch of errors in the log before crashing. Also attached an image from which screen the invalid ride type index message occurs (as I assume it is related to a ride so this could be useful).
  6. When starting the game does the log prompt always spit out these errors: ERROR[src\scenario_list.c:350 <scenario_scores_legacy_load>]: Invalid header in legacy scenario scores file [src\ride\ride.c:173 <get_ride_entry>]: invalid index 255 for ride type The later one gets spit out rapidly when I let the title screen run for a few seconds. Also having problems playing mulitplayer even when using the builds that are linked here that are supposed to be working. OpenRCT2 just stops responding after the log says it received a compressed map file. Using the GOG version of RollerCoaster Tycoon 2 Triple Thrill Pack.