Wuis

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About Wuis

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    Tycoon
  • Birthday September 21

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  1. The OpenRCT2 Group Park 5.09.sv6 Claimed: Queue: @Foxy, UTMAN, SpiffyJack, giraty, RedScope53, Jochem, TCE, Tune, Cascadia, Broxzier, WuisMissed: YoloSweggLord, jensj12, Philmon11 I had a lot of problems with cso because there's too much so I don't know what to use anymore. I made a little dueling coaster, 4D cinema and food plaza. Will try to give a more in depth view of changes, but I'll have to check what's still there as the game crashed when I was 90% done( Dang you object selection) so I'll check for all minor changes which are still present.
  2. Claimed: WuisQueue: Foxy, UTMAN, SpiffyJack, giraty, RedScope53, Jochem, TCE, Tune, Cascadia, BroxzierMissed: YoloSweggLord, jensj12, Philmon11 Looking very neat Broxzier, might get some paths for staff up. Note: Why are there no blue windows on the farthest left and right of the building in the front?
  3. STUDIO TRAM TOUR CONFIRMED, is it? no? D:
  4. @cascadia Just an idea, but the looping coaster, twister coaster, junior coaster and I think the corkscrew coaster too- have the booster element which works rather well in this situation. You can make it speed up in water like it does in real life and even implement some inversions if you want to. If then the track is made invisble, it'll look awesome. I'd recommend for capacity wise to put some block sections (where they won't stop) throughout the ride either by tire lifts or block brakes as the ride takes quite a while to get back to the station and it's hard to make a long station.
  5. The OpenRCT2 Group Park 5.06b.sv6 Here you go Broxzier, I did the extra 0 because else it confuses me
  6. Have fun(!/with the almost horribly hot temperatures.)
  7. Claimed: - Queue: @Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giraty, RedScope53Missed: Jochem, Wuis I'm going to wait until the park is somewhat more established. I don't really have any ideas for now. (Also, that orange fence seems very screamy. It kind of gives me the cheap company feel.)
  8. I think we used all the forms of transport. So I guess we just go with a train again or maybe since boosters are available a transport coaster like in that rct2 scenario with the lake.
  9. For me they do, even when I try to build a small track on the same level. I even tried lowering speeds and the amount of cars. If I build a similar track on ground level however, put speed to 3 KM/H and 2 cars, it doesn't crash. (The test track is 2 stations>right>left>left>straight>straight>left>left>right>2 stations) That is in the "save1.sv6" save file which da_user provided. Sadly, I went to continue with one of my own parks slightly after that, forgetting that I was trying to find out what made the chairlifts crash. So I doubt I still have save files of this. ( I will check for auto saves though) I do think it has something to do with the height though. EDIT: I've not found an autosave but I could reproduce the same fairly easily. I have now also tried lowering the height of the chairlift that is crashing in the save1 file, which seems to fix the whole problem. You could make a post on Github that this is happening at higher heights to attend the developers on this fact(, though try to find if someone might already have done so.) save1 (Chairlift Crash).sv6 ^ @da_user @giraty You may freely use this save file to further solve this use, so may anyone else who wants to do so. I have placed light blue walls or painted the walls near the chairlifts to ice to make them easier to notice.
  10. I feel this so much right now.
  11. I think a natural forest is more logical, else we would have stumbled on a plot of land with 'humanized' forest or first take years to grow such.
  12. Though everything to the mid course block brake is fantastic, the end seems a bit rushed and if I am going to be honest, the underground section even a bit lazy. I kinda get that the ride can't be too long but some tight turns would have already done it, and even if, you didn't have to let the ride go so far away from the station. The beginning sells me enough that I still like it, but if I had made the video, I wouldn't even show the straight underground section. The rest of the park is very cool, so props on that!
  13. Imo, the desert reaching towards the lake doesn't make sense, it's a lake so it has fresh water and thus the land around it is fertile. It all looks cool though.
  14. I'd like to see a desert, it's fairly easy to deal with terrain and I love the sight of the western/egyptian/saharan scenery. What in my opinion wasn't a success previous group park were the dunes, as it was very unpractical to build something on the middle of the dunes. If you wanted to make full use of it you had to get a coaster through the middle of it, besides it was hard to navigate paths through it. I actually really liked building in the mountains even though it looked rather difficult, so that is repeatable in my opinion.
  15. Shall we all take one more turn and then let someone wrap up the park with a final version? preferably someone who always leaves the park in a state all guests are happy. (not me)