All Activity
- Today
-
Dubaifreak started following Android Port?
-
LordX changed their profile photo
- Yesterday
-
bna210 started following Android Port?
-
Hey was wondering if you ever plan to port this game for Android phones? Would be amazing You used to be able to transfer saved games back and forth between pc and rct classic before openrct changed the save file to .Park instead of sv6 I miss this
-
Working on a big expansion for this park, please give me feeback on: -which areas you would like to see -which coaster types you would like to see -which things I should improve
-
Dubaifreak started following Windows 11?
-
Hey everybody, I wanted to ask a question about Windows 11 and Open Rct2 here: When I switsch to Windows 11, what will happen with my open rct2 files? I fear that I will lost my parks and custom scenery usw. and maybe the whole game. And is it even possible to play Rct in Windows 11? Thank you so much
- Last week
-
BEplayer started following BE Holland (MEGAPARK) UPDATE / DOWNLOAD and Show Off Your Tracks.
-
Dubaifreak started following 34nj43u9n4j , transfer track and B en C
-
Disneyland Park.SV6 Disney's California Adventure.SV6 The Magic Kingdom Park.SV6
-
mattiiiboy joined the community
-
I'll think about it in the future. Thx!
-
Another update, I am still working on this park: - the space rings in the "mediterania the old continent" section of the park have been replaced by two brand new kiddie rides. They are themed to a boat trip on the Lake Garda in Italy. - The wooden roller coaster "Blue Cyclone" was removed, because it just wasn't fitting for the Tomorrowland area of the park - New Ride in the Tomorrowland area: A Flying theatre has been added in the former place of blue cyclone. It is located in a really cool building, and it just makes the area more complete. - New Deocorations and buildings in Tomorrowland. - New Expansion to Dragon Zone with a big Zamperla Giant Discovery - New coaster and indoor drop tower at the brand new secound gate of the park. Hope you liked the additions I revealed today!
-
Not really. For switsch tracks as well as drop tracks you can use the advanced track plugin, but transfer tracks are not a part of this plugin. Maybe you could try a transfer track with track merging, that could be working.
-
Disable just money "Ca-ching!" sound?
UncleUncle replied to Penelope_Jenga's topic in General Discussion
Try to see if there is a way to replace the sound resource with a dummy sound. Also you can try to discuss this as a possible feature in the discord or in the ideas forum and see what becomes of it. -
has any one been able to make working transfer track yet
- 1 reply
-
- 1
-
Goose1979 joined the community
-
Maybe give us some screenshots next time, that would be great.
-
A really undique park, very odd and somehow cool. I like it! You always do so unconventional decorations but it works. Next time it would be nice to see some ground colour variaton and maybe a big eye catching coaster.
-
The park itself has a random name, it took me at least 1 à 2 hours to make. If you want to see my example in action, download the park. If you want to start the scenario from scratch, download the scenario. Since the screenshot failed, here's the video of the park. bandicam 2024-04-13 18-46-13-926.mp4 B en C.park B en C.park
-
mutaz started following 34nj43u9n4j
-
FYI - Have replicated same issue again, on a new save file. Running 0.4.10 Seems to be a problem just with this map as far as I have seen thus far (both the custom and normal scenarios on 6 flag Belgium). I'll stay on 0.4.10 for now and update this thread if it happens on another map. Six Flags Belgium Custom.park
- Earlier
-
Dubaifreak started following Question
-
Okay, thank you, but this is still a problem for me. Maybe I will buy the expansions soon.
-
You can always open a park with expansion objects even if you don't own them and they will function properly (the simulation will run exactly the same). The only difference is that you won't be able to see the expansion objects.
-
ricfantastic joined the community
-
Hey, I am a big fan of the "Imagination Megapark" made by @Deurklink. When the park is finished, I really want to download it for myself. But there is a problem: Deurklink is using scenery from the expensions, which I do not own. I only have some recolorable versions of them. Now I fear, that it maybe will not work for this reason. Because there are some experts here, I just wanted to ask whether I'm right, and when I am, how to solve this problem. Thank you so much!!
-
Opening a Mozarland park problem
X7123M3-256 replied to Dubaifreak's topic in Problems, Bugs and Feedback
This issue means the creator didn't include the objects when saving the park - there's a checkbox in the options "export plug in objects with saved games" that has to be selected. In order to open this park you would need to find and install the two missing objects. The second one is here https://www.nedesigns.com/rct2-object/11724/tiledpat/ but I can't help with the first. -
A schwarzkopf looper I made today. I really like the layout, and it has decent stats! {RED}Insane!.td6
-
RunninPigeon joined the community
-
Opening a Mozarland park problem
BEplayer replied to Dubaifreak's topic in Problems, Bugs and Feedback
You actually had the same problem with the first park I ever uploaded here. Back then @X7123M3-256helped you, as far as I know. Do you have the rct2 expansions, maybe some objects of them are missing in your game, that would be my idea. Greetings from Hamburg! -
Opening a Mozarland park problem
Dubaifreak replied to Dubaifreak's topic in Problems, Bugs and Feedback
Any help is welcome.