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  3. I can't see your music in the game. What am I doing wrong?
  4. Well done, i like a challenge. We can't wait for the 6th scenario pack. Keep it up!
  5. Great! Thanks. Will try them out!
  6. Really nice work, definly will check them out when I have time. I believe I will fail Woodtopia, looks kind of diffucult .
  7. Hello, everyone! My 5th Scenario pack, named "Bass Bag" is here. I made a scenario using what I had made before. It will take some time, but I will also make the next scenario pack, so please look forward to it. The following images are listed in the order of difficulty that I set. Thx. Always have fun! Passionist's Scenario Pack #5 - Bass Bag.zip 1. Melody Meadows - 1,000 guests by 2 years. 2. Denia Dunes - 1,250 guests by 2 years. 3. Holiday Plains - Park value($175,000) by 2 years. 4. Rolling River - Build 10 roller coasters with 6.0 excitements. 5. Happy Oasis - 1,000 guests by 2 years. 6. Romping Spot - 1,250 guests by 3 years. 7. Bonito Bay - 1,500 guests by 3 years. 8. Volcanic Resort - Repay loan($28,000) and achieve park value($275,000). 9. Gentle Grove - 1,500 guests by 3 years. (Guests prefer less intense rides) 10. Tropic Cliffs - Park value($350,000) by 2 years. 11. Loopy Lake - 2,200 guests and don't let drop park rating under 700. 12. Amity Adventures - Park value($375,000) by 3 years. 13. Petite Pond Park - Monthly food/drink/merchandise incomes $3,200. 14. Divine Basin - 1,800 guests by 3 years. 15. Chickadee Canyon - Monthly ride tickets income $15,000. (Forbid landscape changes) 16. Ivory Beach 2 - Repay loan($75,000) and achieve park value($500,000). 17. Pandamic Park - 1,600 guests by 2 years. (Guests prefer less intense rides) 18. Western Wonder - Complete 5 roller coasters with 7.7 excitements. 19. Dopamine Heights - 2,100 guests and don't let drop park rating under 700. (Guests prefer more intense rides) 20. Northern Lights - 1,800 guests by 3 years. (No Marketing, park rating is harder to increase and maintain, Guests are more difficult to attract) 21. Cross Isles - 2,000 guests by 3 years. (center cross terrain have construction rights.) 22. Pharaoh's Pass - Repay loan($40,000) and achieve park value($450,000). (Forbid tree removal) 23. Heron Hummock - Build 10 roller coasters with 6.0 excitements. 24. Redstone Ridge - Build 10 roller coasters with 7.0 excitements and 1,200m length. 25. Woodtopia - 2,000 guests by 4 years. (No Marketing, forbid landscape changes, park rating is harder to increase and maintain, Guests are more difficult to attract)
  8. This park is sadly not being worked on. Check out what I have worked on on DKMP youtube/discord
  9. It'd be very nice to have boosters like these implented for the LIM Launched RC. I was looking for some images in the backlog but sadly the website X7 used to upload his gifs has been discontinued.
  10. Because I had a lot of fun building the "Sommerodelbahn Tegelberg" recreation this week, I decided to build another small recreation. The last new credit I got was "Butterfly" in a wildlife park called "Wildpark Schwarze Berge", which is located near Hamburg, Germany, so I recreated this simple coaster. This is the real life coaster: Butterfly - Wildpark Schwarze Berge (Rosengarten, Niedersachsen, Deutschland) (rcdb.com) Recreation Butterfly.park
  11. Thank you! In real life it's even more beautiful!
  12. If you're making objects for OpenGraphics you could probably make sprites for vertical boosters yourself. I was experimenting with those a while ago, although I can't show what it looked like because I've lost all the footage. But, I still have the code somewhere. It's a pretty simple thing to add.
  13. Uuh right.. that is a super helpful idea actually...🤫 Thanks! Voltron ... will be a challenge for many reasons probably! But there will be a way to fake things.
  14. No, this forum isn't as active as it used to be. No doubt many have moved to places like Discord. I personaly don't use those types of platforms, so here is where I visit. I don't post much myself these days, as most of the people here are more into creating parks and aesthetics, where I'm more interested in the roller coasters themselves. It's taken me MANY years to get the hang of things that work and things that don't. Pure trial and error, and using the graphing feature to see where designs go into the red with excessive Gs. Obviously some coasters are fine with a degree of red Gs, unless it's lateral, then that appears to be the major thing that I find ruins the excitement rating of a ride. Welcome to potential frustration. And welcome from Australia.
  15. Hey, I am not able to use discord at the time, so I will stay here. For me there are to directions you could take: First, scenario play, and secound sandbox play. For sandbox play I gave some general tips here: Also Deurklink, actually a really awesome youtuber, made many tutorials: just watch some videos of this playlist, and you will be really good. Maybe you could get some Inspiration of my creations, just take a look at this park I made: If you have questions, you can always ask them! Greetings from northern germany!
  16. Appreciated. I'd have just given it a like but apparently I've used up all my available reactions today .... There's a limit ?
  17. I just banned RollerCoasterTyphoon for... obvious reasons. Sorry for not intervening sooner.
  18. Excellent idea. End of discussion .... please. If posts can't remain civil, then don't post.
  19. X7 please do not further respond to this topic. This conversation ends here. Please do not invest any more time on this troll. He is just out there to spread negativity and insults. I know I have no admin access on this forum but concider this topic closed.
  20. I don't know why these coasters weren't given banked sloped turns in the original game - my guess is just to save time making sprites - but this is a very common complaint that OpenRCT2 will probably eventually fix. We have added new track sprites to the looping coaster, LIM launched coaster, giga coaster and log flume, and someone is working on new sprites for the B&M. Some prototype banked curves for the Arrow track were already created as well, and they look pretty good already: Like I said, unless Sawyer himself comes out and says this, there isn't any evidence that points towards this being the case. All the rides in game that have lap bars have lap bars in real life. There is only one ride that has a different type of restraint system in game, and that is the air powered vertical coaster. It has OTSRs, because it was modelled on the prototype which had them. I would point out that it does not get an airtime bonus - despite the fact that it probably ought to - which again suggests to me that it comes down to the restraints and nothing else. And again, not giving the RMC the airtime bonus would be silly. Even the RMC train did have OTSRs, I would have seriously considered breaking from the established pattern and giving it the airtime bonus anyway because such an airtime focused ride not getting any excitement from airtime wouldn't make sense, once more, there is really nothing like this ride in the base game. Removing the airtime bonus doesn't just mean less excitement from airtime, it means none - in fact, airtime is effectively penalized. You would be penalizing the player for building the ride the way it's meant to be built. Yes, I understand the exploit you found. I do not think this is a good reason to remove the airtime bonus at all. This game is riddled with exploits - the original game had a similar exploit with the heartline twister that could give over 600 excitement. You've got people beating scenarios without building any rides at all or even using only one tile of land. This exploit doesn't break the game because the game is already broken - in fact I doubt your exploit layout would be more profitable in a scenario than a standard microcoaster design because it has low capacity for its size. Removing the airtime bonus from the hybrid would penalize the player for using the ride the way it's meant to be used and therefore reduce the incentive to do so even further. It wouldn't affect most exploit designs, just that one specific one. Moreover, there are other ways this issue could be addressed. For example, it would be possible to make the game distinguish between hangtime and airtime and not count the former towards the airtime stat. That change might be controversial as it could affect the stats of existing rides, but designs that aren't intentionally exploiting this would probably be minimally affected. Yes, I'm a bigger asshole than Kim Jong Un and Putin, because I didn't make the hybrid coaster in exactly the way you wanted it. Maybe you would be happier if I didn't make it at all. You know, you don't have to use it, you don't have to include it in your scenarios, and it would take literally 5 minutes for you to download the train and make your own version without the airtime bonus - and if you really wanted it changed upstream then you have the same ability to submit a PR that I do, but you're not interested in any of that, you're just here to be a dick. It's clear you don't think you're going to convince me of anything since you're just posting insults in lieu of actually responding to anything I said and it's clear to me that I'm not going to convince you of anything either, and I'm not sure you're even reading my posts, so I don't see any point in replying to this thread anymore.
  21. Replying to your post isn't "trying to bury it", FFS, just how thick are you? I'm trying to tell you where you can actually put this request to the devs but you don't care because you're only interested in being a prick. This forum is basically dead and I don't know if there's anyone on the dev team that still checks it. I am not a troll, but I am beginning to think you are.
  22. Those objects are from the expansions, if they appear invisible it usually means you don't have the expansions installed. If you think you do, maybe try reinstalling the base game?
  23. Dear, is there anyone who can help me? I want to build certain attractions in the track designer but I don't see any image of them? For example, if I want to build London buses, I don't see carriages of a bus. Can i download those somewhere? or do you work with mods? I'm new here and don't really know how everything works yet. Can anyone help me? Thanks in advance
  24. "You silly pig-dog I shall taunt you another time". RCT is not real life. All Arrow and TOGO corkscrew/looping coasters use banked sloped turns: not in RCT. Arrow suspended coasters, after Arrow apprehended and fixed the mistake, made sure that all turns use banked track: not in RCT. For some weird reason Chris Sawyer decided that he just plain hated TOGO: RCT's versions of TOGO coasters are horrible; horrifically unrealistic. That last, while it's a 'dig' at Chris Sawyer's dispositions, does not disqualify RCT as being, globally, one of the most-beloved games ever devised. One of his dispositions that I will not dispute is that coasters capable of deploying "zero-G" elements do not earn Air-Time, because that would be too-readily-exploitable: the means of that computer game disposition resides in yes/no lap-bar; Twister v. Hyper-Twister. Above, I linked a Reddit post that demonstrates the abuse. Beg for more, pillock. Yes, you are the biggest asshole on the planet. Typhoon
  25. What shouldn't? The hybrid coaster trains? They do have lap bars: I've already explained that that doesn't contradict my hypothesis because the hyper twister coaster has lap bars and the twister doesn't. The hyper twister coaster doesn't contradict your theory that it has to do with whether the ride can do inversions, but there are two other rides that do. There are no rides in the game that get lapbars but do not get an airtime bonus, there are no rides in the game that have OTSRs but do have an airtime bonus. And, as I explained, the fact that the airtime bonus is tied to the vehicle and not the ride type, I think also points towards it having to do with the restraint system. You clearly aren't even reading what I said and don't have anything else constructive to add, you either lack reading comprehension or you're just here to troll. You're the one being an asshole. You're the one whose posts consist mostly of insults. LMAO what are you going to do to me?
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