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  1. Today
  2. First time Ive seen power at this scale... Very cool
  3. Yesterday
  4. provide logs???? idk what it is can u show me please
  5. Stupid backstory: A growing power provider, PowerMax, made a very much needed offer with the park management. As the park was getting more and more attractions, which in turn need more power, and they were soon approaching the limits of their current power plan. Because of the mixed ground throughout the park, PowerMax advised to transmit the power using high voltage overhead power lines for the main transmission, and smaller overhead power lines in the different areas for power distribution. Park management decided against the latter because that would mean the power lines would be visible everywhere throughout the park, which could prevent future additions.. They compromised to build the smaller power lines for underground. What the park needed to do in return, was to have PowerMax's logo at all attractions where the guests would see (most likely in the hope that other big company holders would do some research to their plans). Once the deal was made and both parties signed, construction for the high voltage power lines began. The first thing they were used for was for the trams. For now the rest of the park could easily do with the current plan, and in time switch over. I've also added some more greenery in the above area, extended the fences, slightly changed the pirate themed station, and made the entrance area more inviting looking. Claimed: Queue: giraty, qbbq, TheMightyClem, Jochem, Wuis, Broxzier Missed: jensj12, RedScope53, Cascadia, SpiffyJack, WobblyRails, imlegos, Tune @giraty The OpenRCT2 Group Park 6.29.sv6
  6. Hey guys, I stumbled upon OpenRCT2 a couple days ago and have been playing it non-stop with my brother. The multiplayer aspect is beyond addicting. We were rummaging through one of my old hard drives and I found 70 RCT1 scenarios that I had found or personally ported to RCT2. They work for me but I get a bout of lag each time I try to build a ride. I haven't experienced a crash yet, and my brother experiences no lag, so perhaps this is because I'm the host or OpenRCT2 is still in alpha/early beta. Please comment and let me know if these scenarios work for you! If not, please explain what happens and I'll look into if I can fix it Cheers! ------------------------------ Edit: Found even better RCT1 replica scenarios! Changing the files hosted here to those since they are superior to the ones I originally posted P.S. Files are also hosted here:
  7. The timing is perfect on my end! I have time today, and only today, to work on it. Claimed: BroxzierQueue: giraty, qbbq, TheMightyClem, Jochem, WuisMissed: jensj12, RedScope53, Cascadia, SpiffyJack, WobblyRails, imlegos, Tune
  8. Last week
  9. Noted! I'll give it a look when my next turn comes around.
  10. I keep reading every post here, waiting for some time and inspiration to pop up at the same time.
  11. I've been busy all day trying to get a path past the mine train which I liked the look of, but didn't really succeed in that. During so, I also changed things around the farm. So I put the project aside for an hour or so and suddenly came on the idea that the area might want to be expanded on. So to do so, I already flattened out a lot of land, as it fits the farm, make sure when terraforming to either do this by hand (recommended) or to watch out the sides and the surrounding area are not affected. I personally would terraform a bit as flat land can look a bit boring. Besides flattening the land I also moved Lasso, I will provide a picture for that further down, it's pretty much completely copied, only thing missing is the little picnic area with some stalls and some decorations are rotated differently etc. . I already have an attraction in mind which would be somewhat smaller... I mean, much smaller. I'll probably include a restaurant along with it as everyone but Cascadia always forget that Nellie L. and Gilbert C. are also people and at some point require some restrooms and nutrition. Talking about @cascadia, I like your idea and if you are able to fit attractions on those plots it'll be great, go your gang, I mean go ahead. (little bit is Dunglish ) If it doesn't fit, you can also make some new farm fields, there are quite a lot of things that could be used for crops or trees. Here's the new placement for Lasso, which seems to attract loads of guest, if that was really the case with those things, Six Flags would be on to them. It's also a little wink at a game from a later generation. Claimed: Queue: @Broxzier giraty, qbbq, TheMightyClem, Jochem, WuisMissed: jensj12, RedScope53, Cascadia, SpiffyJack, WobblyRails, imlegos, Tune I'm alerting @jensj12 and @RedScope53 as I haven't seen them for a bit, and want to alert them. The queue is currently going a bit quick. The OpenRCT2 Group Park 6.28.sv6
  12. This is exactly what i came up with so far, but i guess it's the best possible solution right now. Still, a ride that everyone cues up for would be a cool idea to simulate queues in front of drink stalls for example. Thanks for the help!
  13. provide logs
  14. Some checks: In the options, turn on the fps counter. Unless 'uncap fps' is enabled, it should run at 40fps. Click the ride that goes way too fast and track the vehicle. What is the in-game speed of the train? Check the game speed in the top-left corner of the game. There's a button to speed up/slow down the game there (or use '+' and '-' on your keyboard). It may be the case that the game lagged very bad on your old configuration and now runs fine, making you think there's something wrong while there isn't.
  15. @Wuis I'm pretty busy this week, so if you're done with your turn you can put me in the missed list. The coaster looks great though, keep it! 👍
  16. @Wuis , if I have the time, do you mind if on a future turn I build Farm Tour and Orchard Tour rides? It would involve almost zero changes to your farm.
  17. @Wuis I like it! and those type of areas deserve more space as long as it works... I like it.
  18. Hello, I really enjoy the game and love all the updates and cheats. A few weeks ago, when I changed my hard disk on my computer, I moved the game. I use the launcher to start the game and I am currently running version 0.0.8. Now, since the game was moved, it runs way too fast. I mean, a 5 mph lift hill will have the train going up at Cable Lift speed and a train going over a hill at 25mph won't even slow down and look like its going much faster. Any ideas what could cause this? Thank you!
  19. i try join server but i keeps returning to main menu idk what problem is???? Recording #3.mp4
  20. This is a completely different issue than the OP. Please post this in an appropriate topic or make a new one.
  21. I second this- keep everything.
  22. Looks good @Wuis! A bit large but I like the farm idea. Have another path leading back to the main road on the other side of the Enterprise.
  23. i try joining in server but it keeps sending me back to main menu how do i fix it???
  24. I don't mind really. But if someone is against it maybe you could build something smaller next turn or something?
  25. Okay, I've got a bit of problem, after struggling what to build, I've quite enthusiastically started building a farm, I quickly already saw I needed a fairly large place to even put crops down, so I was a bit worried. Even though the worries, I continued, as it was a fun way to do something different with the scenery pieces, now I have come to the point I myself really must admit the space used is too big. I don't mind deleting the coaster, but it's in this state that it's pretty much finished (I never consider something finished). What's everyone thoughts? PS. THE ENTERPISE IS THERE TO STAY.
  26. Huh, never noticed that. Whoops.
  27. Thanks so much! I definitely had a DUH moment after your post. Sometimes it's the simplest things that are the hardest... lol.
  28. Are workaround could be to build the maze with a queue, and a path going around/underneath the maze. This park does exactly that:
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