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  3. Hello, Im a big fan of the project, sadly I have to let you know about this bug. Me and a friend of mine are running quite a big park atm but we encounter lots of problems around the petrol areas. Parts of the areas of the mechanics and cleaners seem to get removed after everytime the park is launched, or do not get saved properly. Is this a common problem? (I am running 57201c1, but it happens for days / around a week already). I always download the latest development update to be sure a fix might have been made Thanks!
  4. Maximum queue waiting time is a function of queue capacity and ride throughput. For tracked rides in general, if time is spent waiting for the next vehicle to arrive at the station for loading, then throughput can be increased by increasing ride capacity by increasing the number of vehicles or vehicle capacity or decreasing ride time. This will have no effect if vehicles are stacking up at the station while the ride is operating at max throughput. You can improve loading times by placing the ride entrance near the middle of the vehicle that is loading at the station so that guests don't have to walk far. I've made rides that were limited by how fast guests could get on the ride and get the trains going that supported 4000+ guests per hour and 100+ guest queues with less than 5 min waiting times. Also, long queues can cause themselves to get even longer because guests start checking their watches, causing them to stop in line and slow down the queue, sometimes to the extent that trains leave without a full load.
  5. The bug with "The Zap!" has been solved. You should now be able to load your save again without it crashing.
  6. Last week
  7. A fix has just been merged. Please update to the latest develop and your saves should no longer crash.
  8. Yeah, but those are different track styles IRL. The Giga coaster is Intamin track - adding another Intamin track style means creating a duplicate. Also, the game frequently reuses sprites for similar track styles (Junior/Water, Looping/LIM, Mini/Spiral etc), so I don't think adding an entirely new track style for a very similar track like Mack or Gerstlauer is really justified either. Right now, I'm concentrating on my Intamin double-spine track. I also have RMC IBox track in development, but there are so many issues with that that it might never be completed.
  9. We do have a few in-game track types that look almost identical with a couple of very minor differences, namely the Junior and Mini coasters. I'd say that the near-identical appearances of Giga and Intamin Launch coaster tracks aren't that big of a deal, and I'd love to have a separate inverting coaster dedicated to the Intamin and Mack designs. I honestly think you should be an official developer for the mod. You have a LOT of very good things to add.
  10. Maybe. I actually already tried this, but it doesn't work out of the box. Track sprites are split into the parts that should draw behind the train, and those that should draw in front of it, while scenery sprites are not. If you just make a track piece into a large scenery object by the normal process, you get severe graphical glitches. In theory, you could work around this by fudging the clearance heights to trick the game into drawing the sprites in the correct place. But now that we can create actual track pieces, that seems like more effort than it's worth, and it's likely to cause more sorting issues if you have other scenery pieces (like supports) near the track.
  11. As stated, the hardest part is creating the sprites. Getting them into the game is not a problem. Even if you wanted to use existing track parts as scenery, you can already build a ride of a different type in the other direction to get the same effect.
  12. Isn't there just a way to basically get the sprites, And make them into scenery objects, So you build a twister coaster as intamin or mack, Change it to giga, have those inversions invisible, and just place scenery objects of the inversions into the place of the inversion and then have a good looking intamin or mack coaster??
  13. I'm trying to pull up the object window from the console to make a sandbox scenario from six flags. I'm having trouble with how the commands are set up. Any help?
  14. This website has an error in its Ubuntu instructions. (The official openrct2.io website used to, too.) You need to replace "master" with "nightly". Then refresh APT and it should work.
  15. Hi. I'm trying to install openrct2 on Ubuntu 18.04 (bionic beaver) from the apt repository as described here: https://openrct2.org/quickstart/install/linux/debian-ubuntu-mint and I keep getting this error when I add the repository: E: The repository 'http://ppa.launchpad.net/openrct2/master/ubuntu bionic Release' does not have a Release file. N: Updating from such a repository can't be done securely, and is therefore disabled by default. By inspecting /etc/apt/sources.list.d/openrct2-ubuntu-master-bionic.list I can see that the repository is added as follows: deb http://ppa.launchpad.net/openrct2/master/ubuntu bionic main By opening that link in a web browser, I can see that under "dists" there is no directory for bionic! Is Ubuntu 18.04 not supported? Is it safe to change the content of /etc/apt/sources.list.d/openrct2-ubuntu-master-bionic.list to use an older version of ubuntu (e.g trusty)? Ps. Thanks for this open source effort! I used to play RCT2 alot as a kid, and I'm really looking forward to trying this implementation.
  16. Hey, not to bug you, but your links don't work. Which is a shame because I was looking forward to wanting this.
  17. Thanks for uploading. I have tested your save and I can reproduce this error.
  18. Please upload the park, it's way easier to diagnose.
  19. Earlier
  20. Make sure there is a peep spawn point on the edge of the map.
  21. No guests are spawning or entering the park. We have tried advertising and we lowered the entrance fee to $1, and then to free. Is this a bug? Can it be fixed?
  22. So I recently tried to re-download RCT2 and OpenRCT2 to see if that would work but with no luck. Here is one of my files that are having issues, it works for about 30 seconds and then crashes. Please note that this is occurring for more than one of my files but not all. Probably around 40% of them do this. Holiday World.sv6 copy
  23. I thought I might have a copy of this file but I'm pretty sure I don't, I only have csg1.dat and csg1i.dat. Hopefully someone who actually has RCT1 is willing to send you the file, but if not, the theme music is on YouTube. I've converted this to the correct file format for use with OpenRCT2 and attached it to this post. This will not be identical to the original file, both because of YouTube's compression and because the uploader says he cleaned it up a little, but maybe it'll do for you. css17.dat
  24. Sadly, it’s copyrighted material and sharing is thus not allowed. If you no longer have RCT1, you’ll have to buy it again.
  25. I recently looked into this and played around with the cheats a bit for laughs, but one of them completed the map, and now I have a high score that I'd like to remove. I've removed the game and OpenRC2 several times, I've checked app data files, and user files to get rid of the information...but it's still there every time. Is there any other methods to reset progress that I have not tried yet? Just to mention, I use RC2 from Steam, and the version does not have cloud compatibility, removing that possibility. Thank you for any help you can give me.
  26. See this similar question on Reddit. Chances are you don't want the custom track, but here's the link if you really do. I noticed today that one important file isn't included to that repository, so if you actually intend to try and install it I'll have to correct that.
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