Over time, the reliability of all rides goes down faster, whatever the inspection interval is. Mechanics restore up to 25% of the lost reliability. Keeping the reliability high will always have a positive result, decreasing the chance of breakdowns.
This code is responsible for handling inspections: https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/peep/peep.c#L4812, and this is what decreases reliability (ignore the comment): https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/ride/ride.c#L2280
If the ride does break down, higher relibility may prevent a brake failure.
Hello to all,
i have a question related to the effect of the inspection cycle for a ride.
Since i started playing RCT (whatever version) i set the inspection time to "every 10 minutes". But often i ask myself if this makes sense?
The thing is, the inspection is every 10 minutes and i have enough mechanics to manage this cycle, but it seems that more inspections has no positive effect on an ride, because the reliability decreases over time and some rides breaking down every 2-3 minutes or so.
The only thing is, you need less mechanics, if the inspection cycle is longer.
So: What is the effect of the inspection cycle on a ride?
@Tune I noticed that when working on the park, already fixed.
I did a new area around the back of the park. Not fully complete yet but it's a good base. Also the coaster's stats have yet to show up after 2 months.
Claimed: - Queue: @SpiffyJack , Wuis, Cascadia, giraty Missed: jensj12, TCE, Redscope53, Tune, BlazingEmpireHD, Jochem, YoloSweggLord, Broxzier
Can't seem to upload files here. It just stuck in "saving....." for 15 minutes, 3 times.