Download OpenRCT2 0.1.2-develop build 1d7bec8

Status & Branch: develop
Based on commit hash: 1d7bec8a111780f7367d1e8766801ba231ea5344
Available since: 2018-01-11 09:45:33 (3 months ago)

Available downloads

Platform & Type Download SHA-256 Checksum File size
Windows x86 Portable ZIP OpenRCT2-0.1.2-develop-1d7bec8-windows-win32.zip 0ad0dfa82… 6.19 MB
Windows x86 Installer OpenRCT2-0.1.2-develop-1d7bec8-windows-win32.exe 39061cffd… 5.59 MB
Windows x64 Portable ZIP OpenRCT2-0.1.2-develop-1d7bec8-windows-x64.zip 4f56539c6… 6.88 MB
Windows x64 Installer OpenRCT2-0.1.2-develop-1d7bec8-windows-x64.exe 8b631f10c… 6.13 MB
macOS OpenRCT2-0.1.2-develop-1d7bec8-macos.zip 185066ae9… 7.57 MB
Linux x86_64 OpenRCT2-0.1.2-develop-1d7bec8-linux-x86_64.tar.gz 7b72e206f… 18.65 MB
Linux x86 OpenRCT2-0.1.2-develop-1d7bec8-linux-i686.tar.gz 313bbb3ee… 9.55 MB
Windows x86 Debug Symbols OpenRCT2-0.1.2-develop-1d7bec8-windows-win32-symbols.zip 1c8abc3ca… 13.39 MB
Windows x64 Debug Symbols OpenRCT2-0.1.2-develop-1d7bec8-windows-x64-symbols.zip 0c0f4b5a1… 13.93 MB

Changes in this build

Author Message
JeroenDStout Add virtual floor painting functions.
JeroenDStout Make ride editing set virtual floor height
JeroenDStout Make placing scenery set virtual floor height
JeroenDStout Move virtual_floor_paint to own file / add edge highlighting
JeroenDStout Fix underground check for sloped surfaces / clipping improvement
JeroenDStout Prevent ride construction from setting tiles when scenery tool is active
JeroenDStout Improve visual quality of virtual floor
JeroenDStout Add optimised edge sprites
JeroenDStout Mark being inside a piece of sloped terrain as being occupied
JeroenDStout Improve floor visuals with glassy transparent surface
JeroenDStout Refactor tile property checks and code conventions
JeroenDStout Add remove virtual function and clarify invalidate todo
JeroenDStout Add more generic virtual floor tile check
JeroenDStout Correct the handling of edges
JeroenDStout Add virtual floor removal check to input
JeroenDStout Correct check for virtual floor in map
JeroenDStout Let virtual floor set height function take visibility into account
janisozaur Don't reference virtual floor from testpaint
JeroenDStout Place virtual floor at the effective z-position when placing track pieces
JeroenDStout Implement invalidate virtual floor tiles function
AaronVanGeffen Invalidate virtual floor once selection has changed. Cache the position of the last invalidate call to prevent a big dip in performance.
AaronVanGeffen Introduce new variable gMapVirtualFloorVisible to determine visibility. This addresses compilation issues for projects that contain no UI code. Also working towards better invalidation for the software renderer.
AaronVanGeffen Compile the virtual floor code as C++. Add a proper header file for the virtual floor in the process.
Gymnasiast Move VirtualFloor.cpp to the paint folder and fix Xcode project
AaronVanGeffen Fix track height computation for non-track rides.
rwjuk Enable virtual floor for paths
AaronVanGeffen Adjust virtual floor height by path construction direction.
AaronVanGeffen Take previous virtual floor area into account when invalidating.
AaronVanGeffen Add changelog entry; add JeroenDStout to contributors. [ci skip]
AaronVanGeffen Make the virtual floor optional, on by default.